Agent skills

Skills for codex

Read straight from the source repositories, not from submitted listings. Every skill shows what it does, what is inside, where it came from — and whether attention around its source is actually growing.

Toolclaude-code 62,644codex 9,699cursor 6,852copilot 2,269windsurf 126cline 82
CategoryWorkflow & Productivity 11,684AI & Agents 4,965Data & Analytics 4,693Code Review & Quality 2,936Security 2,762Backend & API 2,480Design & Presentation 2,329Documentation 2,157Content & Marketing 2,001Testing & QA 1,723DevOps & Cloud 1,266Databases 1,124Frontend 1,015Business & Finance 706Media & Video 507Other 21,420
9,699 found
4,5614,608 · page 96 / 203
typescript-sdk-specialistTypeScript SDK development with Node.js and browser support. Design SDK architecture, implement type-safe API clients, support…a5c-aiwritestypespec-sdk-generatorMicrosoft TypeSpec-based API and SDK generationa5c-aiwritestypography-calculatorCalculate typography scales, metrics, and responsive font sizinga5c-aiwritesugc-ad-productionProvider-independent workflow for producing UGC-style paid and social ads, creator testimonials, product demos, hooks…calesthioui-component-migratorMigrate UI components between frameworks with structure, state, and style transformationa5c-aiwritesulw-loopGoal-like loop that uses ultrawork mode to decompose work into systematic, evidence-bound steps.code-yeongyuumap-learnUMAP dimensionality reduction. Fast nonlinear manifold learning for 2D/3D visualization, clustering preprocessing (HDBSCAN)…foryourhealth111-pixelunified-memoryExpert skill for CUDA Unified Memory and memory prefetching optimization. Configure managed memory allocations, implement memory…a5c-aiwritesunity-addressablesUnity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.a5c-aiwritesunity-animationUnity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.a5c-aiwritesunity-animationDrive Unity 6 character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and…gamedev-skillsunity-build-pipelineBuild and ship Unity 6 players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed…gamedev-skillsunity-ceedling-testEmbedded unit testing with Unity framework and CMocka5c-aiwritesunity-cinemachineUnity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.a5c-aiwritesunity-csharp-scriptingWrite Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject…gamedev-skillsunity-developmentUnity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables…a5c-aiwritesunity-ecsUnity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.a5c-aiwritesunity-ecs-patternsProduction patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst…sickn33unity-ecs-patternsMaster Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building…wshobsonunity-hdrpHigh Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics…a5c-aiwritesunity-input-systemUnity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.a5c-aiwritesunity-input-systemWire player input in Unity 6 with the Input System package: Input Actions, action maps, the PlayerInput component, and reading…gamedev-skillsunity-netcodeUnity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.a5c-aiwritesunity-physicsUnity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.a5c-aiwritesunity-physicsSet up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts…gamedev-skillsunity-profilerUnity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.a5c-aiwritesunity-scriptableobjectsArchitect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and…gamedev-skillsunity-shader-graphUnity Shader Graph skill for visual shader authoring, custom nodes, and material effects.a5c-aiwritesunity-ui-toolkitUnity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.a5c-aiwritesunity-urpUniversal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and…a5c-aiwritesunity-vfx-graphUnity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.a5c-aiwritesunity-yaml-editingUnity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity…FlameskyDexiveunreal-behavior-treesBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services…gamedev-skillsunreal-blueprintUnreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.a5c-aiwritesunreal-blueprintsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script…gamedev-skillsunreal-chaosUnreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.a5c-aiwritesunreal-control-rigUnreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.a5c-aiwritesunreal-cppUnreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.a5c-aiwritesunreal-cpp-gameplayWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode…gamedev-skillsunreal-developmentUnreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor…a5c-aiwritesunreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding…gamedev-skillsunreal-gamesframeworkUnreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.a5c-aiwritesunreal-lumenUnreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.a5c-aiwritesunreal-materialsUnreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.a5c-aiwritesunreal-metasoundsUnreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.a5c-aiwritesunreal-naniteUnreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.a5c-aiwritesunreal-networkingUnreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.a5c-aiwritesunreal-niagaraUnreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.a5c-aiwrites
← Prev96 / 203Next →
How the catalog works
What is an agent skill?

A folder with a SKILL.md inside — instructions, and often scripts and assets, that an AI agent loads when the task matches. Claude Code, Codex, Cursor and Copilot all read the same format, so one skill usually works across them.

Where does this catalog come from?

We read 660 source repositories straight from their file trees rather than from submitted listings — what you see is what is actually published. 98 repositories were rejected because they advertise skills but contain none: link lists, not folders.

Why is there no install counter?

Because install counts live in the registry that serves `npx skills add`, and that is not ours — publishing a number we cannot verify would be worse than showing none. Instead we show where a skill comes from and whether attention around its source is actually growing, measured from our own weekly snapshots.

Do you deduplicate?

Yes, and it matters more than expected. Aggregator repositories republish the same skill in several places — one source carried 6,317 SKILL.md files for 2,001 actual skills. We collapse by folder name and keep the canonical copy, so the catalog counts things, not copies.

Keep going