Agent skill · AI & Agents

unity-input-system

Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unity-input-system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 3 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unity-input-system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Input System Skill New Input System configuration and implementation for Unity. ## Overview This skill provides capabilities for implementing Unity's New Input System, including action maps, device support, and cross-platform input handling. ## Capabilities ### Action Configuration - Create Input Action Assets - Define action maps and actions - Configure bindings and interactions - Set up action types (value, button, passthrough) ### Device Support - Configure gamepad support - Implement keyboard/mouse handling - Set up touch controls - Handle XR controllers ### Control Schemes - Define control schemes - Implement scheme switching - Support local multiplayer - Configure device requirements ### Runtime Handling - Generate C# input classes - Handle input events - Implement rebinding UI - Manage device changes ## Prerequisites - Unity 2021.3+ - Input System package installed ## Usage Patterns ### Input Actions Asset ```csharp // Generated PlayerInput class usage public class PlayerController : MonoBehaviour { private PlayerInputActions inputActions; void Awake() { inputActions = new PlayerInputActions(); } void OnEnable() { inputActions.Gameplay.Enable(); inputActions.Gameplay

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Action Configuration
  4. Device Support
  5. Control Schemes
  6. Runtime Handling
  7. Prerequisites
  8. Usage Patterns
  9. Input Actions Asset
  10. Rebinding
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
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About this skill
What does the unity-input-system skill do?

Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unity-input-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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