unreal-gamesframework
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
npx skills add a5c-ai/babysitter --skill unreal-gamesframework --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unreal GAS Skill Gameplay Ability System for Unreal Engine. ## Overview This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS). ## Capabilities ### Abilities - Create Gameplay Abilities - Handle ability activation - Manage ability costs - Implement cooldowns ### Attributes - Define attribute sets - Handle attribute modifiers - Implement derived attributes - Manage attribute replication ### Gameplay Effects - Create instant effects - Implement duration effects - Handle stacking - Manage effect removal ### Integration - Implement ability tasks - Handle ability events - Create ability tags - Manage ability instances ## Prerequisites - Unreal Engine 5.0+ - GameplayAbilities plugin enabled ## Usage Patterns ### Attribute Set ```cpp UCLASS() class UMyAttributeSet : public UAttributeSet { GENERATED_BODY() public: UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health) FGameplayAttributeData Health; ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health) UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth) FGameplayAttributeData MaxHealth; ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth) }; ``` ### Gameplay Ability ```cpp U
- Overview
- Capabilities
- Abilities
- Attributes
- Gameplay Effects
- Integration
- Prerequisites
- Usage Patterns
- Attribute Set
- Gameplay Ability
- Best Practices
- References
What does the unreal-gamesframework skill do?
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill unreal-gamesframework --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
