Agent skill · AI & Agents

unreal-gamesframework

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-gamesframework --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-gamesframework/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal GAS Skill Gameplay Ability System for Unreal Engine. ## Overview This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS). ## Capabilities ### Abilities - Create Gameplay Abilities - Handle ability activation - Manage ability costs - Implement cooldowns ### Attributes - Define attribute sets - Handle attribute modifiers - Implement derived attributes - Manage attribute replication ### Gameplay Effects - Create instant effects - Implement duration effects - Handle stacking - Manage effect removal ### Integration - Implement ability tasks - Handle ability events - Create ability tags - Manage ability instances ## Prerequisites - Unreal Engine 5.0+ - GameplayAbilities plugin enabled ## Usage Patterns ### Attribute Set ```cpp UCLASS() class UMyAttributeSet : public UAttributeSet { GENERATED_BODY() public: UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health) FGameplayAttributeData Health; ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health) UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth) FGameplayAttributeData MaxHealth; ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth) }; ``` ### Gameplay Ability ```cpp U

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Abilities
  4. Attributes
  5. Gameplay Effects
  6. Integration
  7. Prerequisites
  8. Usage Patterns
  9. Attribute Set
  10. Gameplay Ability
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
More from babysitter
All skills →
About this skill
What does the unreal-gamesframework skill do?

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-gamesframework --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going