Agent skill · AI & Agents

unreal-cpp

Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-cpp --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-cpp/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal C++ Skill C++ programming for Unreal Engine development. ## Overview This skill provides capabilities for implementing Unreal Engine gameplay and systems using C++, including the reflection system, macros, and engine integration. ## Capabilities ### UCLASS System - Implement UCLASS macros - Handle UPROPERTY specifiers - Create UFUNCTION methods - Manage USTRUCT types ### Memory Management - Use smart pointers - Handle garbage collection - Manage object lifecycles - Implement weak references ### Engine Integration - Create Actor classes - Implement Components - Handle Subsystems - Create Plugins ### Blueprint Exposure - Expose C++ to Blueprint - Handle BlueprintCallable - Implement BlueprintNativeEvent - Create Blueprint Function Libraries ## Prerequisites - Unreal Engine 5.0+ - Visual Studio 2022 / Rider - C++ programming knowledge ## Usage Patterns ### Actor Class ```cpp UCLASS() class MYGAME_API AMyCharacter : public ACharacter { GENERATED_BODY() public: AMyCharacter(); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats") float Health = 100.f; UFUNCTION(BlueprintCallable, Category = "Combat") void TakeDamage(float Damage); protected: virtual void BeginPlay() o

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. UCLASS System
  4. Memory Management
  5. Engine Integration
  6. Blueprint Exposure
  7. Prerequisites
  8. Usage Patterns
  9. Actor Class
  10. Component
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
More from babysitter
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About this skill
What does the unreal-cpp skill do?

Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-cpp --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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