unreal-materials
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
npx skills add a5c-ai/babysitter --skill unreal-materials --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unreal Materials Skill Material development using Unreal Engine's Material Editor. ## Overview This skill provides capabilities for creating materials in Unreal Engine, including PBR workflows, material instances, and custom shader development. ## Capabilities ### Material Creation - Build PBR materials - Configure material domains - Handle blend modes - Manage material properties ### Material Instances - Create instance hierarchies - Expose parameters - Handle static switches - Manage instance overrides ### Material Functions - Create reusable functions - Build material layers - Handle function inputs - Manage function libraries ### Advanced Techniques - World position offset - Pixel depth offset - Custom UV manipulation - Subsurface scattering ## Prerequisites - Unreal Engine 5.0+ - Material Editor knowledge ## Usage Patterns ### Material Parameter Setup ``` 1. Create Material Parameter Collection 2. Define scalar/vector parameters 3. Reference in materials 4. Update from Blueprint/C++ ``` ### Material Instance Dynamic ```cpp UMaterialInstanceDynamic* DynMat = UMaterialInstanceDynamic::Create(BaseMaterial, this); DynMat->SetScalarParameterValue(FName("Damage"), DamageAmount); M
- Overview
- Capabilities
- Material Creation
- Material Instances
- Material Functions
- Advanced Techniques
- Prerequisites
- Usage Patterns
- Material Parameter Setup
- Material Instance Dynamic
- Material Layers
- Best Practices
- References
What does the unreal-materials skill do?
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill unreal-materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
