Agent skill · AI & Agents

unreal-materials

Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-materials --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-materials/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Materials Skill Material development using Unreal Engine's Material Editor. ## Overview This skill provides capabilities for creating materials in Unreal Engine, including PBR workflows, material instances, and custom shader development. ## Capabilities ### Material Creation - Build PBR materials - Configure material domains - Handle blend modes - Manage material properties ### Material Instances - Create instance hierarchies - Expose parameters - Handle static switches - Manage instance overrides ### Material Functions - Create reusable functions - Build material layers - Handle function inputs - Manage function libraries ### Advanced Techniques - World position offset - Pixel depth offset - Custom UV manipulation - Subsurface scattering ## Prerequisites - Unreal Engine 5.0+ - Material Editor knowledge ## Usage Patterns ### Material Parameter Setup ``` 1. Create Material Parameter Collection 2. Define scalar/vector parameters 3. Reference in materials 4. Update from Blueprint/C++ ``` ### Material Instance Dynamic ```cpp UMaterialInstanceDynamic* DynMat = UMaterialInstanceDynamic::Create(BaseMaterial, this); DynMat->SetScalarParameterValue(FName("Damage"), DamageAmount); M

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Material Creation
  4. Material Instances
  5. Material Functions
  6. Advanced Techniques
  7. Prerequisites
  8. Usage Patterns
  9. Material Parameter Setup
  10. Material Instance Dynamic
  11. Material Layers
  12. Best Practices
  13. References
Ships with 1 file
  • README.md
More from babysitter
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About this skill
What does the unreal-materials skill do?

Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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