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unity-vfx-graph

Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unity-vfx-graph --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unity-vfx-graph/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity VFX Graph Skill Visual Effect Graph development for GPU-accelerated particle systems in Unity. ## Overview This skill provides capabilities for creating high-performance visual effects using Unity's Visual Effect Graph, leveraging GPU compute for millions of particles. ## Capabilities ### Particle Systems - Create GPU particle systems - Configure spawn, initialize, update, output contexts - Handle particle attributes - Implement particle collision ### Procedural Effects - Use noise and turbulence - Implement SDF-based effects - Create mesh sampling effects - Build camera-based interactions ### Visual Authoring - Design effects in VFX Graph editor - Create subgraphs for reuse - Implement property sheets - Build event-driven effects ### Integration - Connect to C# scripts - Handle events and parameters - Integrate with Timeline - Manage performance budgets ## Prerequisites - Unity 2021.3+ with VFX Graph package - SRP (URP or HDRP) project - Compute shader capable hardware ## Usage Patterns ### Spawning Particles from Code ```csharp public class VFXController : MonoBehaviour { [SerializeField] private VisualEffect vfx; void Start() { // Set properties vfx.SetFloat("SpawnRate",

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Particle Systems
  4. Procedural Effects
  5. Visual Authoring
  6. Integration
  7. Prerequisites
  8. Usage Patterns
  9. Spawning Particles from Code
  10. Property Binding
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
More from babysitter
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About this skill
What does the unity-vfx-graph skill do?

Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unity-vfx-graph --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going