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unity-animation

Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unity-animation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unity-animation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Animation Skill Animation system implementation and configuration in Unity. ## Overview This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems. ## Capabilities ### Animator Controllers - Create state machines - Configure blend trees - Set up animation layers - Handle state transitions ### Animation Rigging - Implement IK constraints - Create procedural animation - Set up multi-aim constraints - Handle runtime rigging ### Timeline - Create animation clips - Sequence cutscenes - Integrate with Cinemachine - Handle animation events ### Avatar System - Configure humanoid avatars - Set up animation retargeting - Handle muscle settings - Manage avatar masks ## Prerequisites - Unity 2021.3+ - Animation Rigging package (optional) - Timeline package (built-in) ## Usage Patterns ### Animator Controller ```csharp public class CharacterAnimator : MonoBehaviour { private Animator animator; private static readonly int SpeedHash = Animator.StringToHash("Speed"); private static readonly int JumpTrigger = Animator.StringToHash("Jump"); void Update() { float speed = GetMovementSpeed(); animator.SetFloat

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Animator Controllers
  4. Animation Rigging
  5. Timeline
  6. Avatar System
  7. Prerequisites
  8. Usage Patterns
  9. Animator Controller
  10. Best Practices
  11. References
Ships with 1 file
  • README.md
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About this skill
What does the unity-animation skill do?

Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unity-animation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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