Agent skill · AI & Agents

unreal-blueprint

Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-blueprint --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-blueprint/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Blueprint Skill Blueprint visual scripting for Unreal Engine development. ## Overview This skill provides capabilities for implementing gameplay logic using Unreal Engine's Blueprint visual scripting system. ## Capabilities ### Event Graphs - Create gameplay events - Handle input events - Implement tick logic - Manage event dispatchers ### Functions and Macros - Create reusable functions - Implement blueprint macros - Handle local variables - Manage pure functions ### Variables and Data - Create exposed variables - Implement struct handling - Manage data tables - Handle enumerations ### Blueprint Communication - Implement interfaces - Use event dispatchers - Handle casting - Manage component references ## Prerequisites - Unreal Engine 5.0+ - Blueprint editor knowledge ## Usage Patterns ### Event Dispatcher Pattern ``` 1. Create Custom Event Dispatcher in source Blueprint 2. Bind to dispatcher in receiving Blueprint 3. Call dispatcher on events 4. Handle in bound functions ``` ### Blueprint Interface ``` 1. Create Blueprint Interface asset 2. Add function signatures 3. Implement interface in Blueprints 4. Call interface functions on actors ``` ### Component-Based Design ```

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Event Graphs
  4. Functions and Macros
  5. Variables and Data
  6. Blueprint Communication
  7. Prerequisites
  8. Usage Patterns
  9. Event Dispatcher Pattern
  10. Blueprint Interface
  11. Component-Based Design
  12. Best Practices
  13. References
Ships with 1 file
  • README.md
More from babysitter
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About this skill
What does the unreal-blueprint skill do?

Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-blueprint --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going