unreal-blueprint
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
npx skills add a5c-ai/babysitter --skill unreal-blueprint --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unreal Blueprint Skill Blueprint visual scripting for Unreal Engine development. ## Overview This skill provides capabilities for implementing gameplay logic using Unreal Engine's Blueprint visual scripting system. ## Capabilities ### Event Graphs - Create gameplay events - Handle input events - Implement tick logic - Manage event dispatchers ### Functions and Macros - Create reusable functions - Implement blueprint macros - Handle local variables - Manage pure functions ### Variables and Data - Create exposed variables - Implement struct handling - Manage data tables - Handle enumerations ### Blueprint Communication - Implement interfaces - Use event dispatchers - Handle casting - Manage component references ## Prerequisites - Unreal Engine 5.0+ - Blueprint editor knowledge ## Usage Patterns ### Event Dispatcher Pattern ``` 1. Create Custom Event Dispatcher in source Blueprint 2. Bind to dispatcher in receiving Blueprint 3. Call dispatcher on events 4. Handle in bound functions ``` ### Blueprint Interface ``` 1. Create Blueprint Interface asset 2. Add function signatures 3. Implement interface in Blueprints 4. Call interface functions on actors ``` ### Component-Based Design ```
- Overview
- Capabilities
- Event Graphs
- Functions and Macros
- Variables and Data
- Blueprint Communication
- Prerequisites
- Usage Patterns
- Event Dispatcher Pattern
- Blueprint Interface
- Component-Based Design
- Best Practices
- References
What does the unreal-blueprint skill do?
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill unreal-blueprint --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
