Agent skill · Media & Video

unreal-metasounds

Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-metasounds --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-metasounds/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal MetaSounds Skill MetaSounds procedural audio system for Unreal Engine. ## Overview This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system. ## Capabilities ### Audio Graphs - Create MetaSound sources - Build audio processing graphs - Handle triggers and parameters - Implement custom nodes ### Synthesis - Use oscillators - Implement filters - Create envelopes - Handle modulation ### Procedural Audio - Generate sound effects - Create adaptive music - Implement audio variations - Handle randomization ### Integration - Trigger from gameplay - Control parameters - Handle spatialization - Manage performance ## Prerequisites - Unreal Engine 5.0+ - MetaSounds plugin enabled ## Usage Patterns ### MetaSound Source ``` 1. Create MetaSound Source 2. Add input parameters 3. Build audio graph 4. Configure output 5. Use in Sound Cue or directly ``` ### Parameter Control ```cpp UAudioComponent* AudioComp = CreateAudioComponent(); AudioComp->SetFloatParameter(FName("Intensity"), 0.8f); AudioComp->SetTriggerParameter(FName("OnHit")); ``` ## Best Practices 1. Use presets for common patterns 2. Profile CPU usage 3. Handle voice management 4. Use gro

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Audio Graphs
  4. Synthesis
  5. Procedural Audio
  6. Integration
  7. Prerequisites
  8. Usage Patterns
  9. MetaSound Source
  10. Parameter Control
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
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About this skill
What does the unreal-metasounds skill do?

Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-metasounds --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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