unity-netcode
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
npx skills add a5c-ai/babysitter --skill unity-netcode --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Netcode Skill Multiplayer networking using Unity Netcode for GameObjects. ## Overview This skill provides capabilities for implementing multiplayer games using Unity's Netcode for GameObjects, including state synchronization, RPCs, and network topology configuration. ## Capabilities ### Network Architecture - Configure client-server topology - Set up network manager - Handle player spawning - Manage scene loading ### State Synchronization - Implement NetworkVariables - Configure sync modes - Handle prediction - Manage network transforms ### Remote Procedure Calls - Implement ServerRpc methods - Create ClientRpc methods - Handle RPC parameters - Manage RPC batching ### Player Management - Handle player connections - Implement player spawning - Manage player state - Handle disconnections ## Prerequisites - Unity 2021.3+ - Netcode for GameObjects package - Transport layer (UTP recommended) ## Usage Patterns ### Network Object ```csharp public class PlayerNetworkBehaviour : NetworkBehaviour { private NetworkVariable<int> health = new NetworkVariable<int>(100); public override void OnNetworkSpawn() { if (IsOwner) { // Initialize owned player } } [ServerRpc] public void TakeDamag
- Overview
- Capabilities
- Network Architecture
- State Synchronization
- Remote Procedure Calls
- Player Management
- Prerequisites
- Usage Patterns
- Network Object
- Network Manager Setup
- Best Practices
- References
What does the unity-netcode skill do?
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill unity-netcode --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
