Agent skill · AI & Agents

unreal-control-rig

Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill unreal-control-rig --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/unreal-control-rig/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Control Rig Skill Control Rig for procedural animation in Unreal Engine. ## Overview This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system. ## Capabilities ### Rig Development - Create Control Rig blueprints - Implement IK solvers - Configure FK chains - Handle rig hierarchies ### Procedural Animation - Implement look-at systems - Create foot IK - Handle hand IK - Manage aim offsets ### Runtime Modifications - Modify bones at runtime - Blend rig outputs - Handle animation layers - Manage rig performance ### Integration - Connect with Animation BP - Handle anim graph nodes - Integrate with gameplay - Support retargeting ## Prerequisites - Unreal Engine 5.0+ - Control Rig plugin enabled ## Usage Patterns ### Foot IK Setup ``` 1. Create Control Rig asset 2. Add foot controls 3. Implement two-bone IK 4. Handle ground detection 5. Apply in Animation BP ``` ### Animation Blueprint Integration ``` Animation Graph: Linked Anim Layers -> Control Rig Node -> Output Pose ``` ## Best Practices 1. Use rig for runtime adjustments 2. Profile rig complexity 3. Test with LOD 4. Handle edge cases 5. Document rig setup ## References - [Contr

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Rig Development
  4. Procedural Animation
  5. Runtime Modifications
  6. Integration
  7. Prerequisites
  8. Usage Patterns
  9. Foot IK Setup
  10. Animation Blueprint Integration
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
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About this skill
What does the unreal-control-rig skill do?

Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill unreal-control-rig --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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