unreal-control-rig
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
npx skills add a5c-ai/babysitter --skill unreal-control-rig --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unreal Control Rig Skill Control Rig for procedural animation in Unreal Engine. ## Overview This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system. ## Capabilities ### Rig Development - Create Control Rig blueprints - Implement IK solvers - Configure FK chains - Handle rig hierarchies ### Procedural Animation - Implement look-at systems - Create foot IK - Handle hand IK - Manage aim offsets ### Runtime Modifications - Modify bones at runtime - Blend rig outputs - Handle animation layers - Manage rig performance ### Integration - Connect with Animation BP - Handle anim graph nodes - Integrate with gameplay - Support retargeting ## Prerequisites - Unreal Engine 5.0+ - Control Rig plugin enabled ## Usage Patterns ### Foot IK Setup ``` 1. Create Control Rig asset 2. Add foot controls 3. Implement two-bone IK 4. Handle ground detection 5. Apply in Animation BP ``` ### Animation Blueprint Integration ``` Animation Graph: Linked Anim Layers -> Control Rig Node -> Output Pose ``` ## Best Practices 1. Use rig for runtime adjustments 2. Profile rig complexity 3. Test with LOD 4. Handle edge cases 5. Document rig setup ## References - [Contr
- Overview
- Capabilities
- Rig Development
- Procedural Animation
- Runtime Modifications
- Integration
- Prerequisites
- Usage Patterns
- Foot IK Setup
- Animation Blueprint Integration
- Best Practices
- References
What does the unreal-control-rig skill do?
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill unreal-control-rig --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
