Agent skills

Skills for codex

Read straight from the source repositories, not from submitted listings. Every skill shows what it does, what is inside, where it came from — and whether attention around its source is actually growing.

Toolclaude-code 29,140codex 4,755cursor 3,111copilot 976windsurf 55cline 34
CategoryWorkflow & Productivity 4,979AI & Agents 3,037Data & Analytics 2,345Code Review & Quality 1,376Backend & API 1,244Security 1,194Design & Presentation 1,154Documentation 965Content & Marketing 916Testing & QA 777DevOps & Cloud 576Databases 550Frontend 469Business & Finance 328Media & Video 257Other 9,833
9,699 found
3,3613,408 · page 71 / 203
gitGit workflows, branching strategies, and hooks.a5c-aiwritesgit-advanced-workflowsMaster advanced Git workflows including rebasing, cherry-picking, bisect, worktrees, and reflog to maintain clean history and…wshobsongit-forensics-scannerGit diff forensics for surfacing and classifying code changes for trojan detectiona5c-aiwritesgit-integrationGit commit patterns, formats, and conventions for GSD methodology. Provides atomic commits per task, structured commit messages…a5c-aigit-masterMUST USE whenever a task needs a commit or git-history investigation. Covers atomic commits, staging, commit-message style…code-yeongyugit-pr-workflows-pr-enhanceYou are a PR optimization expert specializing in creating high-quality pull requests that facilitate efficient code reviews.…sickn33gitbook-notionIntegration with hosted documentation platforms GitBook and Notion. Manage spaces, synchronize content with Git, export/import…a5c-aiwritesgithub-actions-webGitHub Actions for web app CI/CD, testing, and deployment.a5c-aiwritesgithub-presenceWhen the user wants to optimize their GitHub profile, README, or project discoverability. Trigger phrases include "GitHub…sickn33github-review-prReview GitHub pull requests with detailed, multi-perspective code analysis using parallel subagents. Use this skill whenever the…feiskyergithubUse the `gh` CLI for issues, pull requests, Actions runs, and GitHub API queries.sickn33gitopsGitOps tooling expertise for Argo CD and Flux-based continuous deliverya5c-aiwritesglassmorphismFrosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.bergsideglobal-illuminationGI techniques skill for baked, real-time, screen-space, and ray-traced illumination.a5c-aiwritesglobal-shortcut-managerRegister and manage global keyboard shortcuts across desktop platformsa5c-aiwritesglslGLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.a5c-aiwritesgo-concurrency-patternsMaster Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications…sickn33go-concurrency-patternsMaster Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications…wshobsongo-playwrightExpert capability for robust, stealthy, and efficient browser automation using Playwright Go.sickn33goapGoal-Oriented Action Planning skill for world state and action costs.a5c-aiwritesgodot-2dGodot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.a5c-aiwritesgodot-2d-movementImplement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with…gamedev-skillsgodot-3dGodot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.a5c-aiwritesgodot-3d-essentialsSet up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for…gamedev-skillsgodot-animationAnimate in Godot 4.x three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state…gamedev-skillsgodot-audioPlay and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX…gamedev-skillsgodot-csharpGodot C# programming skill for .NET integration, scripting patterns, and performance optimization.a5c-aiwritesgodot-csharpUse C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export]…gamedev-skillsgodot-developmentGodot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables…a5c-aiwritesgodot-exportExport and build a Godot 4.x project for distribution: install export templates, define export presets…gamedev-skillsgodot-gdscriptGDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.a5c-aiwritesgodot-gdscriptWrite idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process)…gamedev-skillsgodot-gdscript-patternsMaster Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games…sickn33godot-multiplayerBuild networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the…gamedev-skillsgodot-networkingGodot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.a5c-aiwritesgodot-nodes-scenesStructure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime…gamedev-skillsgodot-physicsGodot physics skill for rigid bodies, areas, collision layers, and raycasting.a5c-aiwritesgodot-physicsUse Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs…gamedev-skillsgodot-resourcesDesign data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load…gamedev-skillsgodot-shadersGodot shading language skill for visual shaders, custom rendering, and material effects.a5c-aiwritesgodot-shadersWrite Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with…gamedev-skillsgodot-signals-groupsBuild event-driven, decoupled Godot 4.x gameplay with signals and node groups: declare and emit custom signals, connect with…gamedev-skillsgodot-tilemapBuild and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up…gamedev-skillsgodot-ui-controlBuild Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes…gamedev-skillsgolang-pkg-go-devGolang package and module documentation and exploration via `godig`, a pkg.go.dev API client (CLI + MCP server) — package docs…samberwritesgolang-stay-updatedProvides resources to stay updated with Golang news, communities and people to follow. Use when seeking Go learning resources…samberwritesgolang-structs-interfacesGolang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation…samberwritesgoogle-cloud-speechUse this skill when a media-production agent needs Google Cloud speech and voice services for transcription, captions/subtitles…calesthio
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How the catalog works
What is an agent skill?

A folder with a SKILL.md inside — instructions, and often scripts and assets, that an AI agent loads when the task matches. Claude Code, Codex, Cursor and Copilot all read the same format, so one skill usually works across them.

Where does this catalog come from?

We read 660 source repositories straight from their file trees rather than from submitted listings — what you see is what is actually published. 98 repositories were rejected because they advertise skills but contain none: link lists, not folders.

Why is there no install counter?

Because install counts live in the registry that serves `npx skills add`, and that is not ours — publishing a number we cannot verify would be worse than showing none. Instead we show where a skill comes from and whether attention around its source is actually growing, measured from our own weekly snapshots.

Do you deduplicate?

Yes, and it matters more than expected. Aggregator repositories republish the same skill in several places — one source carried 6,317 SKILL.md files for 2,001 actual skills. We collapse by folder name and keep the canonical copy, so the catalog counts things, not copies.

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