Agent skill · Data & Analytics

godot-tilemap

Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

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Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-tilemap --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 6 KB
Bundled scripts: none
Requires: Godot 4.3+ (TileMapLayer; TileMap node deprecated)
Path: skills/godot/godot-tilemap/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Godot TileMap (4.3+ TileMapLayer) Author tile-based levels with `TileMapLayer` + `TileSet`, add per-tile collision and custom data, autotile with terrains, and manipulate cells at runtime. Targets **Godot 4.3+**, where `TileMapLayer` replaces the now-deprecated `TileMap` node. ## When to use - Use when designing 2D levels from a tile grid, configuring a `TileSet` (collision, navigation, custom data, terrains), or reading/writing tiles from code. - Use when migrating a `TileMap` node (single node, many layers) to multiple `TileMapLayer` nodes (one layer each). **When *not* to use:** moving the player across the tiles → `godot-2d-movement`; general physics bodies/raycasts → `godot-physics`; procedural map *generation* algorithms → `procedural-gen`; level *design* practice → `level-design`. ## Core workflow 1. **Add a `TileMapLayer` node** (one per visual/logical layer: background, walls, foreground). Each holds exactly one layer of tiles. 2. **Create or assign a `TileSet`** on the layer's `tile_set` property. Add an atlas source (a texture sliced into tiles) in the TileSet editor. Save the TileSet as an external `.tres` so multiple layers/levels reuse it. 3. **Add tile data in the

What's inside
Steps it walks through
  1. When to use
  2. Core workflow
  3. Patterns
  4. 1. Convert mouse position to a cell and read its custom data
  5. 2. Place and erase tiles at runtime
  6. 3. Autotiling a region with a terrain set
  7. 4. Iterate placed tiles (e.g. find all spawn tiles)
  8. Pitfalls
  9. References
  10. Related skills
Ships with 1 file
  • references/tileset-and-terrains.md
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About this skill
What does the godot-tilemap skill do?

Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-tilemap --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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