Agent skill · AI & Agents

godot-gdscript

GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill godot-gdscript --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/godot-gdscript/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Godot GDScript Skill GDScript programming for Godot Engine development. ## Overview This skill provides capabilities for implementing game logic using GDScript, Godot's Python-like scripting language. ## Capabilities ### Language Features - Classes and inheritance - Signals and connections - Coroutines with await - Static typing ### Node Interaction - Scene tree navigation - Node references - Group management - Signal connections ### Performance - Object pooling patterns - Cache node references - Optimize loops - Use typed arrays ### Best Patterns - State machines - Singletons (autoload) - Resource management - Export variables ## Prerequisites - Godot 4.0+ - GDScript knowledge ## Usage Patterns ### Signal Pattern ```gdscript class_name Player extends CharacterBody2D signal health_changed(new_health: int) signal died @export var max_health: int = 100 var health: int = max_health func take_damage(amount: int) -> void: health = max(0, health - amount) health_changed.emit(health) if health <= 0: died.emit() ``` ### Coroutine Pattern ```gdscript func spawn_enemies() -> void: for i in range(10): spawn_enemy() await get_tree().create_timer(1.0).timeout ``` ## Best Practices 1. Use stat

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. Language Features
  4. Node Interaction
  5. Performance
  6. Best Patterns
  7. Prerequisites
  8. Usage Patterns
  9. Signal Pattern
  10. Coroutine Pattern
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
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About this skill
What does the godot-gdscript skill do?

GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill godot-gdscript --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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