glsl
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
npx skills add a5c-ai/babysitter --skill glsl --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# GLSL Skill GLSL shader programming for OpenGL/Vulkan. ## Overview This skill provides capabilities for writing GLSL shaders. ## Capabilities - Vertex and fragment shaders - Geometry shaders - Uniform handling - Cross-platform shading ## Usage Patterns ```glsl #version 450 layout(location = 0) in vec3 position; layout(location = 0) out vec4 fragColor; uniform mat4 mvp; void main() { gl_Position = mvp * vec4(position, 1.0); } ``` ## References - [GLSL Specification](https://www.khronos.org/opengl/wiki/Core_Language_(GLSL))
- Overview
- Capabilities
- Usage Patterns
- References
What does the glsl skill do?
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill glsl --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
