godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
npx skills add a5c-ai/babysitter --skill godot-networking --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Godot Networking Skill Multiplayer networking for Godot Engine. ## Overview This skill provides capabilities for implementing multiplayer games using Godot's networking systems. ## Capabilities - Configure multiplayer peer - Implement RPCs - Handle synchronization - Manage peer connections ## Usage Patterns ```gdscript @rpc("any_peer", "call_local", "reliable") func sync_position(pos: Vector2): position = pos ``` ## References - [Godot Networking](https://docs.godotengine.org/en/stable/tutorials/networking/)
- Overview
- Capabilities
- Usage Patterns
- References
What does the godot-networking skill do?
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill godot-networking --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
