Agent skill · AI & Agents

godot-csharp

Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.

a5c-aigithub.com/a5c-aiGitHub ↗
claude-codecodexcan modify filesMIT
Install
npx skills add a5c-ai/babysitter --skill godot-csharp --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Allowed tools: ReadGrepWriteBashEditGlobWebFetch
Path: library/specializations/game-development/skills/godot-csharp/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,642
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Godot C# Skill C# programming for Godot Engine development. ## Overview This skill provides capabilities for implementing game logic using C# in Godot, leveraging .NET integration. ## Capabilities ### C# Integration - Node class inheritance - Attribute-based exports - Signal definitions - Callable system ### .NET Features - NuGet packages - Async/await patterns - LINQ queries - .NET libraries ### Interoperability - Call GDScript from C# - Expose to GDScript - Handle Variant types - Manage signals ### Performance - Struct usage - Memory management - Object pooling - Span usage ## Prerequisites - Godot 4.0+ with .NET support - .NET SDK installed - C# IDE (VS Code, Rider) ## Usage Patterns ### Node Script ```csharp using Godot; public partial class Player : CharacterBody2D { [Export] public float Speed { get; set; } = 200f; [Signal] public delegate void HealthChangedEventHandler(int newHealth); private int _health = 100; public override void _Ready() { // Initialize } public override void _PhysicsProcess(double delta) { var velocity = Vector2.Zero; velocity.X = Input.GetAxis("move_left", "move_right"); velocity.Y = Input.GetAxis("move_up", "move_down"); Velocity = velocity.Normalize

What's inside
Steps it walks through
  1. Overview
  2. Capabilities
  3. C# Integration
  4. .NET Features
  5. Interoperability
  6. Performance
  7. Prerequisites
  8. Usage Patterns
  9. Node Script
  10. Signal Connection
  11. Best Practices
  12. References
Ships with 1 file
  • README.md
More from babysitter
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About this skill
What does the godot-csharp skill do?

Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.

How do I install it?

Run `npx skills add a5c-ai/babysitter --skill godot-csharp --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going