Agent skills

Skills for cursor

Read straight from the source repositories, not from submitted listings. Every skill shows what it does, what is inside, where it came from — and whether attention around its source is actually growing.

Toolclaude-code 29,140codex 4,755cursor 3,111copilot 976windsurf 55cline 34
CategoryWorkflow & Productivity 4,979AI & Agents 3,037Data & Analytics 2,345Code Review & Quality 1,376Backend & API 1,244Security 1,194Design & Presentation 1,154Documentation 965Content & Marketing 916Testing & QA 777DevOps & Cloud 576Databases 550Frontend 469Business & Finance 328Media & Video 257Other 9,833
6,852 found
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github-pages-deployerDeploy affiliate content to GitHub Pages for free hosting. Triggers on: "deploy to GitHub Pages", "host on GitHub Pages", "free…Affitorgithub-presenceWhen the user wants to optimize their GitHub profile, README, or project discoverability. Trigger phrases include "GitHub…sickn33githubUse the `gh` CLI for issues, pull requests, Actions runs, and GitHub API queries.sickn33glassmorphismFrosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.bergsidego-concurrency-patternsMaster Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications…sickn33go-concurrency-patternsMaster Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications…wshobsongo-playwrightExpert capability for robust, stealthy, and efficient browser automation using Playwright Go.sickn33godot-2d-movementImplement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with…gamedev-skillsgodot-3d-essentialsSet up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for…gamedev-skillsgodot-animationAnimate in Godot 4.x three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state…gamedev-skillsgodot-audioPlay and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX…gamedev-skillsgodot-csharpUse C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export]…gamedev-skillsgodot-exportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.arjun988godot-exportExport and build a Godot 4.x project for distribution: install export templates, define export presets…gamedev-skillsgodot-gdscriptWrite idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process)…gamedev-skillsgodot-gdscript-patternsMaster Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games…sickn33godot-multiplayerBuild networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the…gamedev-skillsgodot-nodes-scenesStructure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime…gamedev-skillsgodot-physicsUse Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs…gamedev-skillsgodot-resourcesDesign data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load…gamedev-skillsgodot-shadersWrite Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with…gamedev-skillsgodot-signals-groupsBuild event-driven, decoupled Godot 4.x gameplay with signals and node groups: declare and emit custom signals, connect with…gamedev-skillsgodot-tilemapBuild and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up…gamedev-skillsgodot-ui-controlBuild Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes…gamedev-skillsgolang-pkg-go-devGolang package and module documentation and exploration via `godig`, a pkg.go.dev API client (CLI + MCP server) — package docs…samberwritesgolang-stay-updatedProvides resources to stay updated with Golang news, communities and people to follow. Use when seeking Go learning resources…samberwritesgolang-structs-interfacesGolang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation…samberwritesgoogle-cloud-speechUse this skill when a media-production agent needs Google Cloud speech and voice services for transcription, captions/subtitles…calesthiogoogle-cloud-visionUse this skill when an agent needs Google Cloud Vision API for still-image understanding: labels, object localization, OCR…calesthiogoogle-gemini-imagePlan, generate, edit, and quality-check still images with Google's Gemini native image models (Nano Banana), including Gemini 3.1…calesthiogoogle-gemini-omni-videoGenerate, reference, and conversationally edit short videos with Google's Gemini Omni Flash through the Gemini Developer API or…calesthiogoogle-lyriaUse Google Lyria music generation models through Google Cloud / Vertex AI / Gemini Enterprise Agent Platform for production music…calesthiogoogle-search-ads-builderEnd-to-end Google Search Ads campaign builder. Performs deep keyword research (competitor SEO, review language mining, Reddit/HN…gooseworks-aigoogle-veoDirect production with Google DeepMind's Veo video-generation family across the Gemini Developer API and Google Cloud Gemini…calesthiogoose-graphics-create-formatCreates a new graphics format spec (custom canvas dimensions + content rules) and publishes it to the Gooseworks library so any…gooseworks-aigoose-graphics-create-styleEnd-to-end skill that turns a single reference image into a published Gooseworks style — analyzes the image, drafts the slim…gooseworks-aigpt-tasteElite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page…nexu-iogradientSmooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.bergsidegrok-buildDelegate well-specified implementation tasks to xAI's Grok Build CLI running headlessly while the orchestrating agent plans…sickn33grpc-golangBuild production-ready gRPC services in Go with mTLS, streaming, and observability. Use when designing Protobuf contracts with…sickn33gsap-animation-compositionProduction guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic…calesthiogtm-enrichment-deepAI-agent-powered lead enrichment using Sixtyfour as primary source. Takes an email (+ optional name) and returns comprehensive…gooseworks-aigtm-enrichment-smartMulti-provider waterfall lead enrichment. Takes an email (+ optional name) and returns person + company data by cross-referencing…gooseworks-aihand-painted-styleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.arjun988handoffPush the run's accepted artifact to a downstream collaboration surface (cli, other code agents, cloud, desktop) and stamp the…nexu-ioharness-skill-creatorUse when bootstrapping or tightening the smallest harness-oriented skill from an existing repository, workflow, evaluation…QoderAIhd-2d-styleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.arjun988hedra-character-videoProduce Hedra character, talking-avatar, lip-sync, motion-avatar, and live avatar work. Use when an AI agent needs to choose…calesthio
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How the catalog works
What is an agent skill?

A folder with a SKILL.md inside — instructions, and often scripts and assets, that an AI agent loads when the task matches. Claude Code, Codex, Cursor and Copilot all read the same format, so one skill usually works across them.

Where does this catalog come from?

We read 660 source repositories straight from their file trees rather than from submitted listings — what you see is what is actually published. 98 repositories were rejected because they advertise skills but contain none: link lists, not folders.

Why is there no install counter?

Because install counts live in the registry that serves `npx skills add`, and that is not ours — publishing a number we cannot verify would be worse than showing none. Instead we show where a skill comes from and whether attention around its source is actually growing, measured from our own weekly snapshots.

Do you deduplicate?

Yes, and it matters more than expected. Aggregator repositories republish the same skill in several places — one source carried 6,317 SKILL.md files for 2,001 actual skills. We collapse by folder name and keep the canonical copy, so the catalog counts things, not copies.

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