Agent skill · AI & Agents

godot-export

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill godot-export --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/godot-export/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Godot Export GLTF/GLB first. Clean nodes. Godot-friendly materials and animation. ## When to Use - Shipping meshes/animations to Godot 4.x - GLB single-file props and characters - Simple collision companions ## Pre-Flight 1. `asset-optimization` PASS 2. Apply transforms; Y-up friendly hierarchy 3. Materials metallic-roughness compatible ## Format | Case | Format | |------|--------| | Default | GLB | | Editable sidecar textures | GLTF separate | ## Settings ``` Format: GLB +Y Up Apply Modifiers: ON (when final) Animation: include when needed ``` ## Hierarchy - Root empty or object named for scene root - Avoid deep useless empties - Keep collision meshes clearly named `COL_` / `UCX_` style ## Materials - Principled BSDF → GLTF PBR - Pack images or keep relative paths consistent - Emission only where intended ## Animation - NLA or actions exported as clips - Name actions `AN_[Clip]` - Root motion documented if used ## Verify in Godot - [ ] Scale - [ ] Import materials - [ ] Animation libraries - [ ] Collision shapes ## Constraints ### MUST DO - Prefer GLB unless project says otherwise - Test import once - Keep naming consistent with `naming-conventions.md` ### MUST NOT DO - Rely on

What's inside
Steps it walks through
  1. When to Use
  2. Pre-Flight
  3. Format
  4. Settings
  5. Hierarchy
  6. Materials
  7. Animation
  8. Verify in Godot
  9. Constraints
  10. MUST DO
  11. MUST NOT DO
  12. Reference Guide
Ships with 1 file
  • references/godot-checklist.md
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About this skill
What does the godot-export skill do?

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill godot-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going