godot-export
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
npx skills add arjun988/blender-skills --skill godot-export --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Godot Export GLTF/GLB first. Clean nodes. Godot-friendly materials and animation. ## When to Use - Shipping meshes/animations to Godot 4.x - GLB single-file props and characters - Simple collision companions ## Pre-Flight 1. `asset-optimization` PASS 2. Apply transforms; Y-up friendly hierarchy 3. Materials metallic-roughness compatible ## Format | Case | Format | |------|--------| | Default | GLB | | Editable sidecar textures | GLTF separate | ## Settings ``` Format: GLB +Y Up Apply Modifiers: ON (when final) Animation: include when needed ``` ## Hierarchy - Root empty or object named for scene root - Avoid deep useless empties - Keep collision meshes clearly named `COL_` / `UCX_` style ## Materials - Principled BSDF → GLTF PBR - Pack images or keep relative paths consistent - Emission only where intended ## Animation - NLA or actions exported as clips - Name actions `AN_[Clip]` - Root motion documented if used ## Verify in Godot - [ ] Scale - [ ] Import materials - [ ] Animation libraries - [ ] Collision shapes ## Constraints ### MUST DO - Prefer GLB unless project says otherwise - Test import once - Keep naming consistent with `naming-conventions.md` ### MUST NOT DO - Rely on
- When to Use
- Pre-Flight
- Format
- Settings
- Hierarchy
- Materials
- Animation
- Verify in Godot
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the godot-export skill do?
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill godot-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
