Agent skills

Skills for cline

Read straight from the source repositories, not from submitted listings. Every skill shows what it does, what is inside, where it came from — and whether attention around its source is actually growing.

Toolclaude-code 28,838codex 6,583cursor 4,244copilot 1,341windsurf 73cline 44
CategoryAI & Agents 4,188Data & Analytics 3,152Code Review & Quality 1,857Backend & API 1,737Security 1,624Workflow & Productivity 1,614Documentation 1,361Design & Presentation 1,327Content & Marketing 1,213Testing & QA 1,074DevOps & Cloud 783Databases 735Frontend 623Business & Finance 447Media & Video 349Other 7,916
82 found
4982 · page 2 / 2
roguelikeBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a…gamedev-skillsrpgBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an…gamedev-skillssave-systemsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema…gamedev-skillsshader-programmingWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D…gamedev-skillssteam-publishPublish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set…gamedev-skillssurvival-craftingBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and…gamedev-skillsthreejs-gltf-loadingLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including…gamedev-skillsthreejs-materials-lightingLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add…gamedev-skillsthreejs-scene-setupStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the…gamedev-skillstower-defenseBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use…gamedev-skillsunity-animationDrive Unity 6 character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and…gamedev-skillsunity-build-pipelineBuild and ship Unity 6 players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed…gamedev-skillsunity-csharp-scriptingWrite Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject…gamedev-skillsunity-input-systemWire player input in Unity 6 with the Input System package: Input Actions, action maps, the PlayerInput component, and reading…gamedev-skillsunity-physicsSet up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts…gamedev-skillsunity-scriptableobjectsArchitect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and…gamedev-skillsunreal-behavior-treesBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services…gamedev-skillsunreal-blueprintsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script…gamedev-skillsunreal-cpp-gameplayWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode…gamedev-skillsunreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding…gamedev-skillsvisual-novelBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and…gamedev-skillsbug-investigatorUse when encountering any bug, test failure, or unexpected behavior during spec-superflow execution, before proposing fixes.…MageByte-Zerocontract-builderConvert approved planning artifacts into an execution contract. Invoke when the user wants to start building, asks to move from…MageByte-Zerogame-jamPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for…gamedev-skillsneed-explorerClarify intent, scope, constraints, and success criteria before artifact creation. Invoke when the request is fuzzy, the user is…MageByte-Zeroprototype-fastBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and…gamedev-skillsrelease-archivistClose out a spec-superflow change with verification, summary, and archive readiness. Invoke when implementation is complete…MageByte-Zerospec-mergerSync delta specs to main specs before closure. Invoke while an executing change has delta specs to merge into the main spec base…MageByte-Zerospec-writerCreate or refine spec-superflow planning artifacts. Invoke when the change is understood well enough to write proposal.md…MageByte-Zerounity-navmeshAdd AI navigation in Unity 6: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with…gamedev-skillsunity-tilemap-2dBuild and script 2D tilemaps in Unity 6: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and…gamedev-skillsunreal-niagaraCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User…gamedev-skillsunreal-packagingPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs…gamedev-skillsworkflow-startPrimary entry point for the spec-superflow state-machine workflow. Invoke when the user is inside an active spec-superflow change…MageByte-Zero
← Prev2 / 2
How the catalog works
What is an agent skill?

A folder with a SKILL.md inside — instructions, and often scripts and assets, that an AI agent loads when the task matches. Claude Code, Codex, Cursor and Copilot all read the same format, so one skill usually works across them.

Where does this catalog come from?

We read 660 source repositories straight from their file trees rather than from submitted listings — what you see is what is actually published. 98 repositories were rejected because they advertise skills but contain none: link lists, not folders.

Why is there no install counter?

Because install counts live in the registry that serves `npx skills add`, and that is not ours — publishing a number we cannot verify would be worse than showing none. Instead we show where a skill comes from and whether attention around its source is actually growing, measured from our own weekly snapshots.

Do you deduplicate?

Yes, and it matters more than expected. Aggregator repositories republish the same skill in several places — one source carried 6,317 SKILL.md files for 2,001 actual skills. We collapse by folder name and keep the canonical copy, so the catalog counts things, not copies.

Keep going