Agent skill · Design & Presentation

unity-tilemap-2d

Build and script 2D tilemaps in Unity 6: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

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Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-tilemap-2d --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 6 KB
Bundled scripts: none
Requires: Unity 6 (6000.0 LTS); UnityEngine.Tilemaps. RuleTile needs the 2D Tilemap Extras package.
Path: skills/unity/unity-tilemap-2d/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity 2D Tilemap Author and script tile-based 2D levels in Unity 6 with the `Grid`/`Tilemap` system, the Tile Palette, colliders, and runtime painting. Targets **Unity 6 (6000.0 LTS)**. > **Package note:** the core Tilemap (`Grid`, `Tilemap`, `Tile`, `TilemapCollider2D`) is > built in. **Rule Tiles, Animated Tiles, and Tile Palette brushes live in the separate > "2D Tilemap Extras" package (`com.unity.2d.tilemap.extras`)** — install it via Package > Manager before using `RuleTile`. ## When to use - Use when laying out a 2D level by painting tiles, setting up a `Grid` + `Tilemap`, adding collision to the map, using auto-tiling Rule Tiles, or generating/editing tiles from script. - Use when scenes contain a `Grid` with `Tilemap` children, or `*.asset` tile/palette files. **When _not_ to use:** level _design_ practice (pacing, blockout, layout principles) → `level-design`. 3D tile/grid placement → Unity's own 3D tooling (ProBuilder / grid brushes; no dedicated skill here). The platformer character that moves over the tiles → `platformer` / `unity-physics`. ## Core workflow 1. **Create the grid:** GameObject → 2D Object → Tilemap → Rectangular. This makes a `Grid` with a child `Tilem

What's inside
Steps it walks through
  1. When to use
  2. Core workflow
  3. Patterns
  4. 1. Painting tiles at runtime (cell coordinates)
  5. 2. Bulk fill a region (faster than per-cell SetTile)
  6. 3. Clearing and refreshing
  7. Pitfalls
  8. References
  9. Related skills
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About this skill
What does the unity-tilemap-2d skill do?

Build and script 2D tilemaps in Unity 6: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-tilemap-2d --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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