Agent skill

survival-crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.

gamedev-skillsgithub.com/gamedev-skillsGitHub ↗
claude-codeclinecodexcursorcopilotwindsurfApache-2.0
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 7 KB
Bundled scripts: none
Requires: Engine-agnostic design patterns; snippets are pseudocode (port to your engine)
Path: skills/genres/survival-crafting/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 406
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Survival Crafting A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the crafting/tech progression, and base building. This is a **compositional** skill: it orchestrates inventory data, world content, persistence, and threats. It does not re-teach those primitives; it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival tense rather than tedious. ## When to use - Use when the player **gathers resources, crafts items/structures, manages survival needs, and builds a base** against escalating threats: survival sandbox, crafting/base-building game. - Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops, or base placement/building. **When *not* to use:** crafting as a minor RPG feature → `rpg`. Permadeath grid dungeon → `roguelike`. For inventory/items as data assets, use `godot-resources` / `unity-scriptableobjects`; for world generation, `procedural-gen`. ## Core loop **Gather raw resources → craft tools/items → build and upgrade a base → manage survival needs → explore farther for better resources → survive escalating threats → repeat at a higher tier.** Each loop sho

What's inside
Steps it walks through
  1. When to use
  2. Core loop
  3. Must-have systems
  4. Design knobs
  5. Patterns
  6. 1. Needs decay with graded consequences
  7. 2. Crafting: validate, then atomically consume inputs
  8. 3. Gathering gated by tool tier
  9. Pitfalls / failure modes
  10. Composition (build it from these skills)
  11. References
Ships with 1 file
  • references/needs-and-crafting.md
More from awesome-gamedev-agent-skills
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About this skill
What does the survival-crafting skill do?

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.

How do I install it?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going