survival-crafting
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Survival Crafting A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the crafting/tech progression, and base building. This is a **compositional** skill: it orchestrates inventory data, world content, persistence, and threats. It does not re-teach those primitives; it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival tense rather than tedious. ## When to use - Use when the player **gathers resources, crafts items/structures, manages survival needs, and builds a base** against escalating threats: survival sandbox, crafting/base-building game. - Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops, or base placement/building. **When *not* to use:** crafting as a minor RPG feature → `rpg`. Permadeath grid dungeon → `roguelike`. For inventory/items as data assets, use `godot-resources` / `unity-scriptableobjects`; for world generation, `procedural-gen`. ## Core loop **Gather raw resources → craft tools/items → build and upgrade a base → manage survival needs → explore farther for better resources → survive escalating threats → repeat at a higher tier.** Each loop sho
- When to use
- Core loop
- Must-have systems
- Design knobs
- Patterns
- 1. Needs decay with graded consequences
- 2. Crafting: validate, then atomically consume inputs
- 3. Gathering gated by tool tier
- Pitfalls / failure modes
- Composition (build it from these skills)
- References
What does the survival-crafting skill do?
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
How do I install it?
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
