rpg
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill rpg --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# RPG A playbook for role-playing games — stats and progression, inventory/equipment, quests, dialogue, and combat. This is a **compositional** skill: it ties data-driven content, dialogue, and saving together. It does not re-teach those primitives; it defines the systems that make growth and choice feel meaningful, and points to the skills that implement each. ## When to use - Use when building an RPG/JRPG/action-RPG: the player has **stats that grow**, an **inventory**, **quests**, **dialogue**, and persistent progress. - Use when designing a leveling curve, a damage formula, an inventory/equipment model, or a quest state machine. **When *not* to use:** permadeath dungeon runs with no persistent character → `roguelike`. Pure conversation/branching story → `visual-novel`. Open-world needs/crafting/base-building → `survival-crafting`. For the dialogue engine itself, use `dialogue-systems`. ## Core loop **Explore → encounter (fight / talk / solve) → earn rewards (XP, loot, story) → grow (level up, gear up, unlock) → take on harder content.** The fantasy is *getting stronger and shaping who your character is*; every system should feed that growth-and-choice loop. ## Must-have systems
- When to use
- Core loop
- Must-have systems
- Design knobs
- Patterns
- 1. Derived stats from base attributes (recompute, never store as truth)
- 2. XP curve + level-up
- 3. Quest objective update driven by game events
- Pitfalls / failure modes
- Composition (build it from these skills)
- References
What does the rpg skill do?
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
How do I install it?
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill rpg --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From gamedev-skills/awesome-gamedev-agent-skills, a repository with 406 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
