Agent skill · Design & Presentation

voxel-style

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill voxel-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/voxel-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Voxel Style Block grid language. Limited palette. Chunk-friendly forms. ## When to Use - Minecraft-adjacent / voxel game assets - Blockout aesthetic as final style - Grid-snapped props and characters ## Core Tenets 1. **Grid snap** — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m) 2. **No diagonal organic bevels** — Cubes and stepped forms 3. **Palette atlas** — Few colors; readable blocks 4. **Silhouette via steps** — Not smooth curves 5. **Chunk modularity** — Pieces fit tile sizes ## Workflow ``` Choose voxel size → Block occupancy → Merge cubes → Palette materials → Optional GN instance → Export ``` ## Modeling Tips - Start from cubes; boolean union / merge by distance - Characters: stepped limbs, clear head block - Avoid subdivision surface (breaks voxel language) - Remesh to blocks only if converting from smooth ## Materials - Flat colors or nearest-neighbor textures - Atlas preferred - Emission for glow blocks sparingly ## Vs lowpoly-style - `lowpoly-style` allows irregular low tris / PS1 vibes - `voxel-style` enforces grid occupancy aesthetic ## Constraints ### MUST DO - Declare voxel size in brief - Snap consistently - Keep palette small ### MUST NOT DO - Smooth shadi

What's inside
Steps it walks through
  1. When to Use
  2. Core Tenets
  3. Workflow
  4. Modeling Tips
  5. Materials
  6. Vs lowpoly-style
  7. Constraints
  8. MUST DO
  9. MUST NOT DO
  10. Reference Guide
Ships with 2 files
  • references/voxel-characters.md
  • references/voxel-grid.md
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About this skill
What does the voxel-style skill do?

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill voxel-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going