Agent skill · AI & Agents

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill animation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 3 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/animation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Animation Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export. ## When to Use - Character locomotion (walk, run, idle) - Combat animations - Mechanical/prop animation - Camera animation - Object animation with constraints ## Workflow ``` Reference → Blocking → Breakdown → Splining → Polish → Cycle Validation → NLA Strip → Export ``` ## Locomotion Cycles | Cycle | Key Poses | Frames (30fps) | |-------|-----------|----------------| | Walk | Contact, Down, Pass, Up × 2 | 24–32 | | Run | Contact, Drive, Flight, Recovery | 16–24 | | Idle | Breathe, weight shift, blink | 60–120 loop | Naming: `AN_[Char]_[Action]_[Variant]` ## Animation Principles (Applied) 1. **Timing** — Weight through spacing 2. **Arcs** — Natural limb paths 3. **Overlap** — Secondary motion offset 4. **Anticipation** — Wind-up before action 5. **Exaggeration** — Style-dependent (see style skills) ## Mechanical Animation - Use constraints over bone deformation - Hinge: Limit Rotation constraint - Pistons: Stretch-to or Copy Location - Gears: Driver for synchronized rotation - Doors: Empty pivot + rotation keyframes ## Graph Editor Workflow ``` 1. Block stepped keys (Consta

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Locomotion Cycles
  4. Animation Principles (Applied)
  5. Mechanical Animation
  6. Graph Editor Workflow
  7. NLA for Game Export
  8. Camera Animation
  9. MCP Integration
  10. Game-Ready Requirements
  11. Constraints
  12. MUST DO
  13. MUST NOT DO
  14. Reference Guide
Ships with 2 files
  • references/combat-animation.md
  • references/walk-cycle.md
More from blender-skills
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About this skill
What does the animation skill do?

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill animation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going