animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
npx skills add arjun988/blender-skills --skill animation --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Animation Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export. ## When to Use - Character locomotion (walk, run, idle) - Combat animations - Mechanical/prop animation - Camera animation - Object animation with constraints ## Workflow ``` Reference → Blocking → Breakdown → Splining → Polish → Cycle Validation → NLA Strip → Export ``` ## Locomotion Cycles | Cycle | Key Poses | Frames (30fps) | |-------|-----------|----------------| | Walk | Contact, Down, Pass, Up × 2 | 24–32 | | Run | Contact, Drive, Flight, Recovery | 16–24 | | Idle | Breathe, weight shift, blink | 60–120 loop | Naming: `AN_[Char]_[Action]_[Variant]` ## Animation Principles (Applied) 1. **Timing** — Weight through spacing 2. **Arcs** — Natural limb paths 3. **Overlap** — Secondary motion offset 4. **Anticipation** — Wind-up before action 5. **Exaggeration** — Style-dependent (see style skills) ## Mechanical Animation - Use constraints over bone deformation - Hinge: Limit Rotation constraint - Pistons: Stretch-to or Copy Location - Gears: Driver for synchronized rotation - Doors: Empty pivot + rotation keyframes ## Graph Editor Workflow ``` 1. Block stepped keys (Consta
- When to Use
- Workflow
- Locomotion Cycles
- Animation Principles (Applied)
- Mechanical Animation
- Graph Editor Workflow
- NLA for Game Export
- Camera Animation
- MCP Integration
- Game-Ready Requirements
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the animation skill do?
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill animation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
