Agent skill · AI & Agents

asset-optimization

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill asset-optimization --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/asset-optimization/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Asset Optimization Enforce budgets. Clean geometry. Game-ready validation gate before export. ## When to Use - Before every export - After modeling complete - LOD generation - Scene-wide performance audit - Pre-delivery validation ## Workflow ``` Audit → Identify Issues → Fix → Re-Audit → LOD Generation → Validation Report ``` ## Audit Checklist Run via MCP scene queries where possible: ### Geometry - [ ] Triangle count vs budget (`../references/polycount-budgets.md`) - [ ] Duplicate vertices merged - [ ] Loose geometry removed - [ ] Non-manifold fixed - [ ] Interior faces deleted - [ ] Applied transforms (scale 1,1,1) ### UVs - [ ] Pack efficiency > 75% - [ ] Texel density consistent - [ ] No unintended overlaps ### Materials - [ ] Count within budget - [ ] No unused slots - [ ] Names follow `MAT_` convention ### Organization - [ ] All objects named `SM_` prefix - [ ] Collections organized per convention - [ ] Collision meshes in `COL_Collision` ## Optimization Techniques | Issue | Fix | |-------|-----| | Over budget | Remove unseen geo, decimate, bake detail | | High triangle count on flat surfaces | Reduce subdiv/bevel segments | | Many draw calls | Merge materials; atlas text

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Audit Checklist
  4. Geometry
  5. UVs
  6. Materials
  7. Organization
  8. Optimization Techniques
  9. LOD Generation
  10. Modifier Cleanup
  11. Scene Audit Report Template
  12. MCP Integration
  13. Constraints
  14. MUST DO
Ships with 1 file
  • references/lod-strategies.md
More from blender-skills
All skills →
About this skill
What does the asset-optimization skill do?

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill asset-optimization --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going