asset-optimization
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
npx skills add arjun988/blender-skills --skill asset-optimization --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Asset Optimization Enforce budgets. Clean geometry. Game-ready validation gate before export. ## When to Use - Before every export - After modeling complete - LOD generation - Scene-wide performance audit - Pre-delivery validation ## Workflow ``` Audit → Identify Issues → Fix → Re-Audit → LOD Generation → Validation Report ``` ## Audit Checklist Run via MCP scene queries where possible: ### Geometry - [ ] Triangle count vs budget (`../references/polycount-budgets.md`) - [ ] Duplicate vertices merged - [ ] Loose geometry removed - [ ] Non-manifold fixed - [ ] Interior faces deleted - [ ] Applied transforms (scale 1,1,1) ### UVs - [ ] Pack efficiency > 75% - [ ] Texel density consistent - [ ] No unintended overlaps ### Materials - [ ] Count within budget - [ ] No unused slots - [ ] Names follow `MAT_` convention ### Organization - [ ] All objects named `SM_` prefix - [ ] Collections organized per convention - [ ] Collision meshes in `COL_Collision` ## Optimization Techniques | Issue | Fix | |-------|-----| | Over budget | Remove unseen geo, decimate, bake detail | | High triangle count on flat surfaces | Reduce subdiv/bevel segments | | Many draw calls | Merge materials; atlas text
- When to Use
- Workflow
- Audit Checklist
- Geometry
- UVs
- Materials
- Organization
- Optimization Techniques
- LOD Generation
- Modifier Cleanup
- Scene Audit Report Template
- MCP Integration
- Constraints
- MUST DO
What does the asset-optimization skill do?
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill asset-optimization --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
