Agent skill · Design & Presentation

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill anime-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/anime-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Anime Style Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language. ## When to Use - Anime / cel-shaded characters and props - Toon shader lookdev - Hard shadow graphic looks (not soft PBR) ## Core Tenets 1. **Flat tonal regions** — 2–4 value steps max per material 2. **Hard shadow terminators** — Specular as graphic shapes 3. **Line / silhouette clarity** — Optional freestyle or inverted hull 4. **Proportion language** — Eyes, hair masses, simplified anatomy 5. **Palette discipline** — Limited hues; accent sparingly ## Shading Approach | Method | Use | |--------|-----| | Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon | | Emission + ramp | Graphic unlit regions | | Freestyle / grease pencil lines | Contours | | Solidify inverted hull | Thick outlines | ## Modeling Notes - Simplify secondary forms; hair as masses - Creases where color breaks need support - Avoid noisy micro detail fighting flat shading ## Lighting - Single clear key for graphic shadows - Rim optional for separation - Avoid heavy soft GI wash unless intentional ## Vs stylized-style - `stylized-style` = broad NPR / hand-painted - `anime-style` = cel breaks, anime proportions, toon

What's inside
Steps it walks through
  1. When to Use
  2. Core Tenets
  3. Shading Approach
  4. Modeling Notes
  5. Lighting
  6. Vs stylized-style
  7. Constraints
  8. MUST DO
  9. MUST NOT DO
  10. Reference Guide
Ships with 2 files
  • references/anime-proportion.md
  • references/cel-shader-setup.md
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About this skill
What does the anime-style skill do?

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill anime-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going