vfx-fx
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
npx skills add arjun988/blender-skills --skill vfx-fx --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# VFX / FX Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes. ## When to Use - Smoke, fire, dust, sparks, debris - Magic / sci-fi energy FX - Muzzle flashes, trails, impacts - Geometry Nodes driven particle systems ## Path Decision ``` Game real-time → Meshes/cards/ribbons + emissive mats (+ GN) Cinematic → Mantaflow / particles / GN → render → comp Hybrid → Sim in Blender → bake flipbooks/meshes for engine ``` ## Workflow ``` Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype → Art-direct motion → Materials/lights → Cache → Render/comp or export ``` ## Effect Types | Type | Blender Approach | |------|------------------| | Smoke/fire | Mantaflow domain + flow; keep domain tight | | Sparks | Particle Newtonian + collision + trail | | Debris | Rigid body shards (`physics-sim`) | | Magic ribbons | Curves / GN extrude + emissive | | Dust hit | Short particle burst + soft sprites | ## Domain Rules (Volume) - Domain only as large as needed - Resolution from low → high after motion approved - Open borders intentionally; avoid wasted empty voxels - Collection: `COL_FX_[Shot]` ## Naming - Emitters: `FX_Emit_[Name]` - Domains: `FX_Domain_[Name]` -
- When to Use
- Path Decision
- Workflow
- Effect Types
- Domain Rules (Volume)
- Naming
- Game Export Notes
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the vfx-fx skill do?
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill vfx-fx --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
