Agent skill · AI & Agents

vfx-fx

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill vfx-fx --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/vfx-fx/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# VFX / FX Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes. ## When to Use - Smoke, fire, dust, sparks, debris - Magic / sci-fi energy FX - Muzzle flashes, trails, impacts - Geometry Nodes driven particle systems ## Path Decision ``` Game real-time → Meshes/cards/ribbons + emissive mats (+ GN) Cinematic → Mantaflow / particles / GN → render → comp Hybrid → Sim in Blender → bake flipbooks/meshes for engine ``` ## Workflow ``` Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype → Art-direct motion → Materials/lights → Cache → Render/comp or export ``` ## Effect Types | Type | Blender Approach | |------|------------------| | Smoke/fire | Mantaflow domain + flow; keep domain tight | | Sparks | Particle Newtonian + collision + trail | | Debris | Rigid body shards (`physics-sim`) | | Magic ribbons | Curves / GN extrude + emissive | | Dust hit | Short particle burst + soft sprites | ## Domain Rules (Volume) - Domain only as large as needed - Resolution from low → high after motion approved - Open borders intentionally; avoid wasted empty voxels - Collection: `COL_FX_[Shot]` ## Naming - Emitters: `FX_Emit_[Name]` - Domains: `FX_Domain_[Name]` -

What's inside
Steps it walks through
  1. When to Use
  2. Path Decision
  3. Workflow
  4. Effect Types
  5. Domain Rules (Volume)
  6. Naming
  7. Game Export Notes
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 3 files
  • references/fx-timing-brief.md
  • references/game-fx-export.md
  • references/volume-domain-rules.md
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About this skill
What does the vfx-fx skill do?

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill vfx-fx --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going