Agent skill · AI & Agents

vehicle-artist

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill vehicle-artist --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 3 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/vehicle-artist/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Vehicle Artist Proportion-driven vehicles. Clear body language. Manufacturing panel flow. Engine-ready LODs. ## When to Use - Cars, trucks, bikes, aircraft, boats, ships - Mechs and large mechanical walkers - Transit / industrial vehicles - When vehicle work should not live under generic hard-surface ## Design Principles 1. **Proportion blockout first** — Wheelbase, cabin, mass distribution 2. **Centerline symmetry** — Mirror early; break only for damage/wear 3. **Panel flow** — Seams follow stamped/assembled construction 4. **Functional readability** — Lights, intakes, doors, wheels read clearly 5. **Separate systems** — Body, wheels, glass, interior, lights as objects ## Workflow ``` Ortho refs → Chassis blockout → Body volumes → Wheel/suspension → Panel breaks → Booleans/cutters → Bevels → Glass/lights → Interior (LOD-aware) → UVs → Materials → LODs → Collision → Export ``` ## Blockout Checklist - [ ] Overall length / width / height locked - [ ] Wheel size and stance correct - [ ] Cabin / canopy silhouette readable - [ ] Ground clearance intentional - [ ] Symmetry axis established ## Object Split (Game) | Object | Why | |--------|-----| | `SM_Vehicle_Body` | Main shell | | `SM

What's inside
Steps it walks through
  1. When to Use
  2. Design Principles
  3. Workflow
  4. Blockout Checklist
  5. Object Split (Game)
  6. LOD Guidance
  7. Collision
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 3 files
  • references/proportion-blockout.md
  • references/vehicle-lod-targets.md
  • references/vehicle-object-split.md
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About this skill
What does the vehicle-artist skill do?

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill vehicle-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going