Agent skill · AI & Agents

vegetation-artist

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill vegetation-artist --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/vegetation-artist/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Vegetation Artist Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs. ## When to Use - Trees, bushes, grass, ivy, flowers - Forest kits and hero trees - Grass card / leaf atlas workflows ## Path Decision ``` Hero tree close-up → Branch hierarchy + leaf cards Background forest → Billboards / GN instances + heavy LOD Grass field → Cards + GN scatter ``` ## Workflow ``` Trunk/branch blockout → Branch levels → Leaf/card placement → Atlas materials → Wind vertex colors → LODs → Scatter ``` ## Game Plant Structure | Part | Notes | |------|-------| | Trunk | Opaque; solid materials | | Branches | Merge small twigs early on LODs | | Leaves | Alpha cards; atlas | | Impostor | Billboard or baked card for far LOD | ## Atlas Rules - Pack leaf variants in one atlas - Consistent pivot at card base - Alpha tested or dithered for engines ## Wind Prep - Vertex colors: `VC_Wind` (trunk=0 → tips=1) - Pivot at ground plant base - Optional GN wind for cinematic only ## Constraints ### MUST DO - Plan LODs with canopy silhouette - Keep leaf alpha cheap - Ground pivot correct for scatter ### MUST NOT DO - Unique leaf mesh per leaf on game trees - Skip impostor for dense forests ## Refere

What's inside
Steps it walks through
  1. When to Use
  2. Path Decision
  3. Workflow
  4. Game Plant Structure
  5. Atlas Rules
  6. Wind Prep
  7. Constraints
  8. MUST DO
  9. MUST NOT DO
  10. Reference Guide
Ships with 3 files
  • references/leaf-atlas.md
  • references/tree-lod.md
  • references/wind-vertex-colors.md
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About this skill
What does the vegetation-artist skill do?

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill vegetation-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going