vegetation-artist
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
npx skills add arjun988/blender-skills --skill vegetation-artist --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Vegetation Artist Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs. ## When to Use - Trees, bushes, grass, ivy, flowers - Forest kits and hero trees - Grass card / leaf atlas workflows ## Path Decision ``` Hero tree close-up → Branch hierarchy + leaf cards Background forest → Billboards / GN instances + heavy LOD Grass field → Cards + GN scatter ``` ## Workflow ``` Trunk/branch blockout → Branch levels → Leaf/card placement → Atlas materials → Wind vertex colors → LODs → Scatter ``` ## Game Plant Structure | Part | Notes | |------|-------| | Trunk | Opaque; solid materials | | Branches | Merge small twigs early on LODs | | Leaves | Alpha cards; atlas | | Impostor | Billboard or baked card for far LOD | ## Atlas Rules - Pack leaf variants in one atlas - Consistent pivot at card base - Alpha tested or dithered for engines ## Wind Prep - Vertex colors: `VC_Wind` (trunk=0 → tips=1) - Pivot at ground plant base - Optional GN wind for cinematic only ## Constraints ### MUST DO - Plan LODs with canopy silhouette - Keep leaf alpha cheap - Ground pivot correct for scatter ### MUST NOT DO - Unique leaf mesh per leaf on game trees - Skip impostor for dense forests ## Refere
- When to Use
- Path Decision
- Workflow
- Game Plant Structure
- Atlas Rules
- Wind Prep
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the vegetation-artist skill do?
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill vegetation-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
