Agent skill · Workflow & Productivity

uv-workflow

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill uv-workflow --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/uv-workflow/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# UV Workflow Efficient UV layouts with consistent texel density. Seams at hidden edges. Engine-ready. ## When to Use - After topology locked, before texturing - Modular kit UV atlas planning - Lightmap UV channel setup - UDIM workflows for hero assets ## Workflow ``` UV Planning → Seam Marking → Unwrap → Texel Density Check → Pack → Mirror/Overlap Decision → Lightmap UV (if needed) → Validation ``` ## Seam Placement Rules Place seams at: - Back of head, spine centerline - Inner arms, inner legs - Bottom of chin, underside of objects - Panel edges on hard surface (construction seams) - Hidden areas under clothing/overlaps Never place seams on: - Face (front) - Primary gameplay-visible surfaces - Deforming joint centers (relocate to nearby hidden area) ## Texel Density **Formula:** `Texel Density = Texture Resolution / UV Island Size in UV space` Target consistency across visible surfaces: | Asset Tier | Target TD (px/m) | |------------|------------------| | Hero | 512–1024 px/m | | Standard | 256–512 px/m | | Background | 128–256 px/m | Use same density for modular kit pieces sharing atlas. ## Unwrap Methods | Method | Use When | |--------|----------| | Smart UV Project | Quick blo

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Seam Placement Rules
  4. Texel Density
  5. Unwrap Methods
  6. UV Packing
  7. Mirrored UVs
  8. UDIM Workflow
  9. Lightmap UVs
  10. Modular UV Atlas
  11. MCP Integration
  12. Validation Checklist
  13. Constraints
  14. MUST DO
Ships with 2 files
  • references/texel-density.md
  • references/trim-sheets.md
More from blender-skills
All skills →
About this skill
What does the uv-workflow skill do?

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill uv-workflow --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going