unreal-export
Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
npx skills add arjun988/blender-skills --skill unreal-export --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unreal Export UE-ready FBX. Correct centimeter scale awareness. UCX collision. LOD and socket naming. ## When to Use - Static mesh or skeletal mesh to Unreal - UCX/UCLX collision export - LOD chain import - Socket / pivot setup for gameplay ## Pre-Flight 1. `asset-optimization` PASS 2. `lod-pipeline` for LOD0–N 3. `collision-proxy` for UCX meshes 4. Apply scale; pivots at intended UE origin ## Scale Note Unreal is centimeter-based. Common approaches: - Model in meters in Blender, export FBX with unit conversion / 0.01 awareness per project pipeline - Or work to project-documented scale and verify with a 100cm reference **Always measure a known edge after import.** ## FBX Defaults (Static) ``` Selected Objects Apply Scalings: FBX All Forward: -Z Forward Up: Y Up Mesh: ON Smoothing: Face ``` ## Naming for UE | Type | Pattern | |------|---------| | Static mesh | `SM_Name` | | Skeletal | `SK_Name` | | Skeleton | `SKEL_Name` | | LOD | `SM_Name_LOD0` … | | Collision | `UCX_SM_Name_01` | | Socket empty | `SOCKET_Name` | ## Collision - Prefer convex UCX pieces over complex mesh colliders - Multiple UCX meshes supported - See `collision-proxy` ## Skeletal - UE mannequin-oriented proportio
- When to Use
- Pre-Flight
- Scale Note
- FBX Defaults (Static)
- Naming for UE
- Collision
- Skeletal
- Verify in Unreal
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the unreal-export skill do?
Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill unreal-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
