Agent skill · AI & Agents

unreal-export

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill unreal-export --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/unreal-export/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unreal Export UE-ready FBX. Correct centimeter scale awareness. UCX collision. LOD and socket naming. ## When to Use - Static mesh or skeletal mesh to Unreal - UCX/UCLX collision export - LOD chain import - Socket / pivot setup for gameplay ## Pre-Flight 1. `asset-optimization` PASS 2. `lod-pipeline` for LOD0–N 3. `collision-proxy` for UCX meshes 4. Apply scale; pivots at intended UE origin ## Scale Note Unreal is centimeter-based. Common approaches: - Model in meters in Blender, export FBX with unit conversion / 0.01 awareness per project pipeline - Or work to project-documented scale and verify with a 100cm reference **Always measure a known edge after import.** ## FBX Defaults (Static) ``` Selected Objects Apply Scalings: FBX All Forward: -Z Forward Up: Y Up Mesh: ON Smoothing: Face ``` ## Naming for UE | Type | Pattern | |------|---------| | Static mesh | `SM_Name` | | Skeletal | `SK_Name` | | Skeleton | `SKEL_Name` | | LOD | `SM_Name_LOD0` … | | Collision | `UCX_SM_Name_01` | | Socket empty | `SOCKET_Name` | ## Collision - Prefer convex UCX pieces over complex mesh colliders - Multiple UCX meshes supported - See `collision-proxy` ## Skeletal - UE mannequin-oriented proportio

What's inside
Steps it walks through
  1. When to Use
  2. Pre-Flight
  3. Scale Note
  4. FBX Defaults (Static)
  5. Naming for UE
  6. Collision
  7. Skeletal
  8. Verify in Unreal
  9. Constraints
  10. MUST DO
  11. MUST NOT DO
  12. Reference Guide
Ships with 2 files
  • references/ucx-naming.md
  • references/unreal-checklist.md
More from blender-skills
All skills →
About this skill
What does the unreal-export skill do?

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill unreal-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going