unity-export
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
npx skills add arjun988/blender-skills --skill unity-export --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Unity Export Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation. ## When to Use - Shipping assets to Unity - Humanoid character export - Prefab-oriented mesh splits and LODs ## Pre-Flight 1. `asset-optimization` PASS 2. `lod-pipeline` if LODs required 3. `collision-proxy` if physics required 4. Apply transforms; correct pivots ## Recommended Formats | Case | Format | |------|--------| | Static mesh modern | GLB | | Animated / humanoid | FBX | | Simple props | GLB or FBX | ## Transform Defaults ``` Unit: Meters (Unity 1 unit = 1m) Forward: -Z (Blender) → verify in Unity Scale Factor: 1.0 (fix if model tiny/huge) ``` ## Materials - Prefer single material slots matching Unity workflow - Metallic-Roughness for GLTF - Embed or provide textures beside FBX - Name materials `MAT_` consistently ## Characters - T-pose or A-pose per project - Root bone at origin; hips correctly placed - Humanoid: clear bone naming; test Avatar mapping - Export animations as separate clips when needed ## LODs & Collision - LOD Group naming: `SM_Name_LOD0..N` or Unity LOD Group meshes - Collision: convex meshes or Unity primitive colliders from proxies
- When to Use
- Pre-Flight
- Recommended Formats
- Transform Defaults
- Materials
- Characters
- LODs & Collision
- Verify in Unity
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the unity-export skill do?
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill unity-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
