Agent skill · AI & Agents

unity-export

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill unity-export --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/unity-export/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Unity Export Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation. ## When to Use - Shipping assets to Unity - Humanoid character export - Prefab-oriented mesh splits and LODs ## Pre-Flight 1. `asset-optimization` PASS 2. `lod-pipeline` if LODs required 3. `collision-proxy` if physics required 4. Apply transforms; correct pivots ## Recommended Formats | Case | Format | |------|--------| | Static mesh modern | GLB | | Animated / humanoid | FBX | | Simple props | GLB or FBX | ## Transform Defaults ``` Unit: Meters (Unity 1 unit = 1m) Forward: -Z (Blender) → verify in Unity Scale Factor: 1.0 (fix if model tiny/huge) ``` ## Materials - Prefer single material slots matching Unity workflow - Metallic-Roughness for GLTF - Embed or provide textures beside FBX - Name materials `MAT_` consistently ## Characters - T-pose or A-pose per project - Root bone at origin; hips correctly placed - Humanoid: clear bone naming; test Avatar mapping - Export animations as separate clips when needed ## LODs & Collision - LOD Group naming: `SM_Name_LOD0..N` or Unity LOD Group meshes - Collision: convex meshes or Unity primitive colliders from proxies

What's inside
Steps it walks through
  1. When to Use
  2. Pre-Flight
  3. Recommended Formats
  4. Transform Defaults
  5. Materials
  6. Characters
  7. LODs & Collision
  8. Verify in Unity
  9. Constraints
  10. MUST DO
  11. MUST NOT DO
  12. Reference Guide
Ships with 2 files
  • references/unity-checklist.md
  • references/unity-materials.md
More from blender-skills
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About this skill
What does the unity-export skill do?

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill unity-export --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going