Agent skill · Workflow & Productivity

texture-workflow

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill texture-workflow --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/texture-workflow/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Texture Workflow Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs. ## When to Use - Baking sculpt detail to normal maps - Creating texture atlases for modular kits - PBR texture set generation - Decal placement and blending - Texture memory optimization ## Workflow ``` High/Low Poly Setup → Cage Setup → Bake Maps → Composite → Atlas Pack → Engine Format Export → Validation ``` ## Standard PBR Texture Set | Map | Format | Notes | |-----|--------|-------| | Base Color | sRGB PNG | No embedded AO | | Normal | Linear PNG | OpenGL convention unless engine specifies | | Roughness | Linear PNG | Single channel | | Metallic | Linear PNG | Single channel | | AO | Linear PNG | Multiply in shader, not base color | | Height | Linear PNG | Optional parallax | | Emission | sRGB PNG | Mask-based | | ORM Packed | Linear PNG | R=AO, G=Roughness, B=Metallic (Unreal) | Naming: `T_[Asset]_[Map]` per `../references/naming-conventions.md` ## Bake Setup ``` 1. Low-poly mesh with UVs (active) 2. High-poly mesh (sculpt or detail) — selected 3. Cage extrusion: 0.01–0.05m (adjust per asset scale) 4. Ray distance: match cage 5. Bake margin: 16px minimum 6. Anti-aliasing

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Standard PBR Texture Set
  4. Bake Setup
  5. Maps to Bake
  6. Texture Atlas Strategy
  7. Decals
  8. Memory Optimization
  9. Resolution Guidelines
  10. MCP Integration
  11. Validation Checklist
  12. Constraints
  13. MUST DO
  14. MUST NOT DO
Ships with 2 files
  • references/bake-troubleshooting.md
  • references/orm-packing.md
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About this skill
What does the texture-workflow skill do?

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill texture-workflow --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going