texture-workflow
Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
npx skills add arjun988/blender-skills --skill texture-workflow --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Texture Workflow Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs. ## When to Use - Baking sculpt detail to normal maps - Creating texture atlases for modular kits - PBR texture set generation - Decal placement and blending - Texture memory optimization ## Workflow ``` High/Low Poly Setup → Cage Setup → Bake Maps → Composite → Atlas Pack → Engine Format Export → Validation ``` ## Standard PBR Texture Set | Map | Format | Notes | |-----|--------|-------| | Base Color | sRGB PNG | No embedded AO | | Normal | Linear PNG | OpenGL convention unless engine specifies | | Roughness | Linear PNG | Single channel | | Metallic | Linear PNG | Single channel | | AO | Linear PNG | Multiply in shader, not base color | | Height | Linear PNG | Optional parallax | | Emission | sRGB PNG | Mask-based | | ORM Packed | Linear PNG | R=AO, G=Roughness, B=Metallic (Unreal) | Naming: `T_[Asset]_[Map]` per `../references/naming-conventions.md` ## Bake Setup ``` 1. Low-poly mesh with UVs (active) 2. High-poly mesh (sculpt or detail) — selected 3. Cage extrusion: 0.01–0.05m (adjust per asset scale) 4. Ray distance: match cage 5. Bake margin: 16px minimum 6. Anti-aliasing
- When to Use
- Workflow
- Standard PBR Texture Set
- Bake Setup
- Maps to Bake
- Texture Atlas Strategy
- Decals
- Memory Optimization
- Resolution Guidelines
- MCP Integration
- Validation Checklist
- Constraints
- MUST DO
- MUST NOT DO
What does the texture-workflow skill do?
Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill texture-workflow --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
