Agent skill · Design & Presentation

stylized-style

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill stylized-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/stylized-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Stylized Style Specialist Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering. ## When to Use - Non-photorealistic games - Hand-painted texture workflows - Animated/stylized characters - Fantasy environments with art direction - Toon/cel-shaded rendering ## Core Principles 1. **Shape language** — Circles=friendly, squares=stable, triangles=danger 2. **Exaggeration** — Push proportions beyond realistic 3. **Color harmony** — Limited palette; intentional accent colors 4. **Silhouette clarity** — Strong readable shapes 5. **Detail in texture** — Not micro-geometry ## Shape Language | Shape | Association | Use | |-------|-------------|-----| | Circle/Oval | Friendly, approachable | Heroes, cute creatures | | Square/Rectangle | Stable, reliable | Architecture, guards | | Triangle | Dynamic, dangerous | Villains, spikes, roofs | Combine shapes consistently per character/faction. ## Proportion Exaggeration | Feature | Stylized Approach | |---------|-------------------| | Head | 25–40% of height (chibi to semi-realistic) | | Hands | Larger for expressiveness | | Eyes | Enlarged for emotion | | Limbs | Tapered; simplified joints | | Weapons | Oversized for rea

What's inside
Steps it walks through
  1. When to Use
  2. Core Principles
  3. Shape Language
  4. Proportion Exaggeration
  5. Color Harmony
  6. Material Approach
  7. NPR Rendering
  8. Hand-Painted Texture Workflow
  9. Character Stylization
  10. Environment Stylization
  11. MCP Integration
  12. Constraints
  13. MUST DO
  14. MUST NOT DO
Ships with 2 files
  • references/npr-shaders.md
  • references/palette-examples.md
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About this skill
What does the stylized-style skill do?

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill stylized-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going