stylized-style
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
npx skills add arjun988/blender-skills --skill stylized-style --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Stylized Style Specialist Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering. ## When to Use - Non-photorealistic games - Hand-painted texture workflows - Animated/stylized characters - Fantasy environments with art direction - Toon/cel-shaded rendering ## Core Principles 1. **Shape language** — Circles=friendly, squares=stable, triangles=danger 2. **Exaggeration** — Push proportions beyond realistic 3. **Color harmony** — Limited palette; intentional accent colors 4. **Silhouette clarity** — Strong readable shapes 5. **Detail in texture** — Not micro-geometry ## Shape Language | Shape | Association | Use | |-------|-------------|-----| | Circle/Oval | Friendly, approachable | Heroes, cute creatures | | Square/Rectangle | Stable, reliable | Architecture, guards | | Triangle | Dynamic, dangerous | Villains, spikes, roofs | Combine shapes consistently per character/faction. ## Proportion Exaggeration | Feature | Stylized Approach | |---------|-------------------| | Head | 25–40% of height (chibi to semi-realistic) | | Hands | Larger for expressiveness | | Eyes | Enlarged for emotion | | Limbs | Tapered; simplified joints | | Weapons | Oversized for rea
- When to Use
- Core Principles
- Shape Language
- Proportion Exaggeration
- Color Harmony
- Material Approach
- NPR Rendering
- Hand-Painted Texture Workflow
- Character Stylization
- Environment Stylization
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
What does the stylized-style skill do?
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill stylized-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
