set-dressing
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
npx skills add arjun988/blender-skills --skill set-dressing --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Set Dressing Story through placement. Controlled clutter. Readable clusters. ## When to Use - Interior/exterior dressing passes - Narrative prop clusters - Avoiding empty or overstuffed spaces - After modular layout is locked ## Workflow ``` Layout locked → Hero narrative props → Secondary clusters → Background filler → Decals/wear → Lighting check → QA ``` ## Density Rules | Zone | Density | |------|---------| | Hero interact zone | High intent, low noise | | Midground | Supporting story clusters | | Background | Sparse; silhouette only | | Traversal path | Clearance for player/camera | ## Cluster Method 1. Pick a story beat (meal abandoned, workbench used, escape rushed) 2. Place 3–7 props that sell the beat 3. Add 1–2 wear/decal cues 4. Stop — do not fill every surface ## Prop Sources - `prop-artist` for unique pieces - Kitbash / modular libraries for filler - Instance repeats; vary rotation/scale slightly ## Horror / Sparse Styles - Fewer props, more meaning - Negative space intentional - Coordinate with `horror-style` / `psx-horror-style` ## Constraints ### MUST DO - Dress after greybox navigation works - Keep player/camera paths clear - Instance repeated meshes ### MUST NOT
- When to Use
- Workflow
- Density Rules
- Cluster Method
- Prop Sources
- Horror / Sparse Styles
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the set-dressing skill do?
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill set-dressing --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
