Agent skill · Design & Presentation

scene-assembly

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill scene-assembly --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/scene-assembly/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Scene Assembly Layouts that scale. Clear collections. Linking/overrides for big sets. ## When to Use - Levels, dioramas, cinematic sets - Assembling modular kits into spaces - Library linking / collection instances - Outliner structure for team scenes ## Workflow ``` Block layout (greybox) → Modular assemble → Set dressing → Lighting volumes → Cameras → QA pass → Optimize visibility ``` ## Collection Structure ``` COL_Layout COL_Modular_Geo COL_SetDressing COL_Lights COL_Cameras COL_FX COL_Collision COL_Trash / COL_Ref ``` ## Linking Strategy | Approach | When | |----------|------| | Collection instance | Repeated modular pieces | | Library link + override | Shared hero assets across scenes | | Append | One-off ownership transfer | Prefer non-destructive linking for repeated kits. ## Layout Rules 1. Greybox scale and navigation first 2. Snap to grid for modular kits 3. Hide heavy collections while dressing 4. Keep world origin meaningful (level zero) ## Performance Hygiene - Instance repeated meshes - Cull unseen interiors - Separate streaming volumes if game-oriented - Avoid unique high materials on every duplicate ## Handoff - Dressing → `set-dressing` - Mood → `lighting` + sty

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Collection Structure
  4. Linking Strategy
  5. Layout Rules
  6. Performance Hygiene
  7. Handoff
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 2 files
  • references/collection-template.md
  • references/linking-overrides.md
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About this skill
What does the scene-assembly skill do?

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill scene-assembly --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going