rigging
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
npx skills add arjun988/blender-skills --skill rigging --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Rigging Functional rigs supporting intended motion. Clean deformation. Engine-compatible bone hierarchies. ## When to Use - Character/creature deformation rigs - Mechanical constraint rigs - Facial expression rigs - Prop rigs (doors, vehicles, weapons) - Before any animation work ## Workflow ``` Skeleton Design → Bone Placement → Hierarchy → Constraints/IK → Weight Painting → Deformation Test → Export Prep ``` ## Armature Naming Prefix: `ARM_[AssetName]` Bones: `[side]_[region]_[name]` — e.g., `L_arm_upper`, `spine_01`, `jaw` ## Bone Hierarchy ``` ARM_Character ├── root ├── spine_01 → spine_02 → spine_03 │ ├── L_clavicle → L_arm_upper → L_arm_lower → L_hand │ └── R_clavicle → R_arm_upper → R_arm_lower → R_hand ├── L_leg_upper → L_leg_lower → L_foot → L_toe └── R_leg_upper → R_leg_lower → R_foot → R_toe ``` ## IK vs FK | Use IK | Use FK | |--------|--------| | Legs (ground contact) | Spine (flexible arc) | | Arms (hand placement) | Shoulder overlap | | Feet planting | Finger detail | | Mechanical reach | Whip/tail motion | Standard: IK legs, FK spine; switchable arms for game characters. ## Constraints | Constraint | Use | |------------|-----| | IK | Limb positioning | | Copy Rota
- When to Use
- Workflow
- Armature Naming
- Bone Hierarchy
- IK vs FK
- Constraints
- Weight Painting
- Mechanical Rigs
- Facial Rigs
- Drivers
- MCP Integration
- Deformation Test Poses
- MUST DO
- MUST NOT DO
What does the rigging skill do?
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill rigging --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
