retopology
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
npx skills add arjun988/blender-skills --skill retopology --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Retopology Clean, purposeful topology for deformation, UVs, and performance. Quad-dominant. Animation-ready. ## When to Use - After sculpting high-poly characters/creatures - Before rigging any deforming mesh - Poly reduction while preserving silhouette - Fixing topology from boolean or scan cleanup ## Workflow ``` High-Poly Reference → Guide Setup → Block Retopo → Loop Refinement → Pole Placement → Triangle Cleanup → Validation → UV Handoff ``` ## Retopology Methods | Method | Best For | Speed | |--------|----------|-------| | Manual (Poly Build tool) | Hero characters | Slow, best quality | | Shrinkwrap retopo | Creatures, organic | Medium | | Quad Remesh (voxel) | Quick blockout retopo | Fast, needs cleanup | | Instant Meshes (external) | Background assets | Fast | | Symmetry retopo | Bilateral characters | Medium | **Production default:** Manual with shrinkwrap for hero; Quad Remesh + cleanup for background. ## Edge Loop Rules - Loops follow muscle/deformation direction - One loop per major form change - Maintain even edge length in deformation zones - Redirect loops at poles (minimum 3 edges meeting) - Hide poles at back of head, armpits, groin ## Pole Management | Location
- When to Use
- Workflow
- Retopology Methods
- Edge Loop Rules
- Pole Management
- Triangle Policy
- Polycount Targets
- Shrinkwrap Retopo Setup
- Validation Checklist
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the retopology skill do?
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill retopology --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
