Agent skill · AI & Agents

retopology

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill retopology --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/retopology/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Retopology Clean, purposeful topology for deformation, UVs, and performance. Quad-dominant. Animation-ready. ## When to Use - After sculpting high-poly characters/creatures - Before rigging any deforming mesh - Poly reduction while preserving silhouette - Fixing topology from boolean or scan cleanup ## Workflow ``` High-Poly Reference → Guide Setup → Block Retopo → Loop Refinement → Pole Placement → Triangle Cleanup → Validation → UV Handoff ``` ## Retopology Methods | Method | Best For | Speed | |--------|----------|-------| | Manual (Poly Build tool) | Hero characters | Slow, best quality | | Shrinkwrap retopo | Creatures, organic | Medium | | Quad Remesh (voxel) | Quick blockout retopo | Fast, needs cleanup | | Instant Meshes (external) | Background assets | Fast | | Symmetry retopo | Bilateral characters | Medium | **Production default:** Manual with shrinkwrap for hero; Quad Remesh + cleanup for background. ## Edge Loop Rules - Loops follow muscle/deformation direction - One loop per major form change - Maintain even edge length in deformation zones - Redirect loops at poles (minimum 3 edges meeting) - Hide poles at back of head, armpits, groin ## Pole Management | Location

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Retopology Methods
  4. Edge Loop Rules
  5. Pole Management
  6. Triangle Policy
  7. Polycount Targets
  8. Shrinkwrap Retopo Setup
  9. Validation Checklist
  10. MCP Integration
  11. Constraints
  12. MUST DO
  13. MUST NOT DO
  14. Reference Guide
Ships with 2 files
  • references/facial-retopo.md
  • references/game-cinematic-topo.md
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About this skill
What does the retopology skill do?

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill retopology --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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