Agent skill · AI & Agents

rendering

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill rendering --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 5 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/rendering/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Rendering Appropriate engine selection. Optimized settings. Production render passes. ## When to Use - Final portfolio/cinematic renders - Look development validation - Render pass output for compositing - Game asset preview renders (Turntable) - Style validation (realistic vs stylized) ## Engine Selection | Engine | Use When | |--------|----------| | Cycles | Final quality, realistic, portfolio | | Eevee | Real-time preview, stylized, game look dev | | Eevee Next | Improved real-time quality (Blender 4+) | ## Workflow ``` Camera Setup → Render Settings → Sample Tests → Full Render → Pass Output → Color Management → Delivery ``` ## Camera Setup Naming: `CAM_[Shot]_[Number]` - Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror) - Depth of field: subject distance focused - Composition: rule of thirds; leading lines - Turntable: empty parent rotating 360° for asset preview ## Cycles Settings | Setting | Preview | Production | |---------|---------|------------| | Samples | 64–128 | 512–2048 | | Denoise | OpenImageDenoise | OpenImageDenoise | | Max bounces | 8 | 12 | | Caustics | Off (default) | On if glass/water hero | ## Eevee Settings | Setting | Value | |-----

What's inside
Steps it walks through
  1. When to Use
  2. Engine Selection
  3. Workflow
  4. Camera Setup
  5. Cycles Settings
  6. Eevee Settings
  7. Render Passes
  8. Color Management
  9. Render Optimization
  10. Asset Turntable Template
  11. Reference Image Validation
  12. MCP Integration
  13. Constraints
  14. MUST DO
Ships with 2 files
  • references/npr-rendering.md
  • references/render-passes.md
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About this skill
What does the rendering skill do?

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill rendering --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going