realistic-style
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
npx skills add arjun988/blender-skills --skill realistic-style --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Realistic Style Specialist Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards. ## When to Use - AAA game assets requiring realism - Cinematic renders - Photogrammetry scan cleanup - Product visualization - Architectural visualization ## Core Standards 1. **Real-world scale** — 1 Blender unit = 1 meter; verify all dimensions 2. **PBR accuracy** — Physically plausible material values 3. **High-poly to low-poly** — Sculpt/scan → bake → game mesh 4. **Micro-detail via textures** — Not geometry at distance 5. **Reference-driven** — Match real-world photography ## Scale Verification | Reference | Dimension | |-----------|-----------| | Door height | 2.03–2.13m | | Human eye height | 1.6–1.7m | | Hand width | 0.08–0.1m | | Brick | 0.065 × 0.215m | | Car height | 1.4–1.6m | Always place scale reference in scene. ## High-Poly Workflow ``` Scan/Sculpt High-Poly → Cleanup → UV Low-Poly → Bake Maps → PBR Texturing → Engine Export ``` Polycount on high-poly: unlimited for bake source; never exported to game. ## Photogrammetry Cleanup | Issue | Fix | |-------|-----| | Scan holes | Fill with sculpt/mesh patch | | Floating geometry | Delete; rebu
- When to Use
- Core Standards
- Scale Verification
- High-Poly Workflow
- Photogrammetry Cleanup
- PBR Accuracy
- Micro-Detail Strategy
- AAA Asset Checklist
- Cinematic vs Game Realism
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the realistic-style skill do?
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill realistic-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
