Agent skill · Design & Presentation

psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/psx-horror-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# PSX Horror Style Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity. ## When to Use - PS1-era horror game looks - Puppet Combo / retro survival horror vibes - When `horror-style` needs explicit PSX constraints ## Core Tenets 1. **Low poly, high dread** — Few tris, strong shapes 2. **Texture crunch** — Low-res, nearest filtering feel 3. **Vertex / affine warping cues** — Subtle wobble optional 4. **Fog + darkness** — Hide draw distance sins 5. **Analog grit** — VHS/CRT via compositing sparingly ## Vs Related Styles | Skill | Role | |-------|------| | `horror-style` | Broad psychological horror direction | | `lowpoly-style` | General PS1/PS2 / Lethal Company | | `psx-horror-style` | Horror + PSX crunch specifically | ## Modeling - 100–800 tris for many props - Characters chunky; faces minimal - Interiors modular, repetitive, oppressive ## Materials / Textures - 64–256px textures common - Limited palette; indexed feel - Flat shading or very low smooth - Emissive screens as narrative props ## Lighting & Camera - Single practical lights; deep shadows - Low camera, narrow spaces - Fog/mist mandatory for depth - Optional handheld noise (`camera-cinemat

What's inside
Steps it walks through
  1. When to Use
  2. Core Tenets
  3. Vs Related Styles
  4. Modeling
  5. Materials / Textures
  6. Lighting & Camera
  7. Compositing Extras
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 2 files
  • references/psx-horror-budgets.md
  • references/psx-horror-palette.md
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About this skill
What does the psx-horror-style skill do?

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going