psx-horror-style
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
npx skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# PSX Horror Style Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity. ## When to Use - PS1-era horror game looks - Puppet Combo / retro survival horror vibes - When `horror-style` needs explicit PSX constraints ## Core Tenets 1. **Low poly, high dread** — Few tris, strong shapes 2. **Texture crunch** — Low-res, nearest filtering feel 3. **Vertex / affine warping cues** — Subtle wobble optional 4. **Fog + darkness** — Hide draw distance sins 5. **Analog grit** — VHS/CRT via compositing sparingly ## Vs Related Styles | Skill | Role | |-------|------| | `horror-style` | Broad psychological horror direction | | `lowpoly-style` | General PS1/PS2 / Lethal Company | | `psx-horror-style` | Horror + PSX crunch specifically | ## Modeling - 100–800 tris for many props - Characters chunky; faces minimal - Interiors modular, repetitive, oppressive ## Materials / Textures - 64–256px textures common - Limited palette; indexed feel - Flat shading or very low smooth - Emissive screens as narrative props ## Lighting & Camera - Single practical lights; deep shadows - Low camera, narrow spaces - Fog/mist mandatory for depth - Optional handheld noise (`camera-cinemat
- When to Use
- Core Tenets
- Vs Related Styles
- Modeling
- Materials / Textures
- Lighting & Camera
- Compositing Extras
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the psx-horror-style skill do?
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
