Agent skill

prop-artist

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill prop-artist --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 3 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/prop-artist/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Prop Artist Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts. ## When to Use - Furniture, tools, containers, electronics, household objects - Hero interactive props and background set dressing pieces - Kitbash libraries (handles, brackets, panels, fasteners) - When hard-surface sci-fi language would feel wrong ## Design Principles 1. **Real-world scale** — Measure against human (door 2.0–2.1m, chair seat ~0.45m) 2. **Silhouette readability** — Reads at game camera distance 3. **Wear hierarchy** — Contact edges dirty; protected faces cleaner 4. **Part logic** — Separate meshes where materials or LODs differ 5. **Pivot correctness** — Floor contact, grip, hinge, or socket as needed ## Workflow ``` Reference → Scale blockout → Primary volumes → Secondary forms → Edge bevels → Wear/damage → UVs → Materials → Optimize → Export ``` ## Prop Tiers | Tier | Tris (guide) | Detail | Use | |------|--------------|--------|-----| | Hero | 2k–8k | Full bevels, unique wear | Interactables, close-ups | | Standard | 500–2k | Clean forms, shared mats | Midground | | Background | 100–500 | Block forms, atlas mats | Far / dense dressing | ## Kitbash Rules - Name pa

What's inside
Steps it walks through
  1. When to Use
  2. Design Principles
  3. Workflow
  4. Prop Tiers
  5. Kitbash Rules
  6. Material Guidance
  7. Handoff
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 3 files
  • references/everyday-prop-checklist.md
  • references/kitbash-library.md
  • references/prop-tiers.md
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About this skill
What does the prop-artist skill do?

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill prop-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going