prop-artist
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
npx skills add arjun988/blender-skills --skill prop-artist --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Prop Artist Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts. ## When to Use - Furniture, tools, containers, electronics, household objects - Hero interactive props and background set dressing pieces - Kitbash libraries (handles, brackets, panels, fasteners) - When hard-surface sci-fi language would feel wrong ## Design Principles 1. **Real-world scale** — Measure against human (door 2.0–2.1m, chair seat ~0.45m) 2. **Silhouette readability** — Reads at game camera distance 3. **Wear hierarchy** — Contact edges dirty; protected faces cleaner 4. **Part logic** — Separate meshes where materials or LODs differ 5. **Pivot correctness** — Floor contact, grip, hinge, or socket as needed ## Workflow ``` Reference → Scale blockout → Primary volumes → Secondary forms → Edge bevels → Wear/damage → UVs → Materials → Optimize → Export ``` ## Prop Tiers | Tier | Tris (guide) | Detail | Use | |------|--------------|--------|-----| | Hero | 2k–8k | Full bevels, unique wear | Interactables, close-ups | | Standard | 500–2k | Clean forms, shared mats | Midground | | Background | 100–500 | Block forms, atlas mats | Far / dense dressing | ## Kitbash Rules - Name pa
- When to Use
- Design Principles
- Workflow
- Prop Tiers
- Kitbash Rules
- Material Guidance
- Handoff
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the prop-artist skill do?
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill prop-artist --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
