procedural-modeling
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
Profile →npx skills add arjun988/blender-skills --skill procedural-modeling --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Procedural Modeling Parametric assets with art-directable variation. Geometry Nodes priority. Bake for game export. ## When to Use - Rocks, cliffs, terrain features - Modular building generation - Road and path systems - Pipe/cable networks - Sci-fi panel arrays - Vegetation placement systems ## Workflow ``` Define Parameters → Build Procedural System → Validate Variations → Realize/Bake → Optimize → Export ``` ## System Categories | System | Primary Tool | Output | |--------|--------------|--------| | Rocks | Geo Nodes + noise | Static mesh | | Buildings | Geo Nodes stack | Modular pieces | | Roads | Curve + Geo Nodes | Mesh strip | | Pipes | Curve to mesh | Network | | Vegetation | Scatter GN | Instanced/baked | | Sci-fi panels | Array + random | Trim sheet geo | ## Rock Generation ``` Base shape (ico sphere) → Displace (multi-scale noise) → Decimate → Subdivide (selective) → Weighted Normal → Variation: seed input controls all noise ``` Expose: `seed`, `scale`, `roughness`, `density` ## Building Generation ``` Footprint curve → Extrude floors → Window boolean pattern → Balcony probability → Roof type switch → Material ID ``` Output separate meshes per floor module for game kit
- When to Use
- Workflow
- System Categories
- Rock Generation
- Building Generation
- Road Systems
- Pipe/Cable Networks
- Sci-Fi Panels
- Variation Testing
- Game Export Decision
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
What does the procedural-modeling skill do?
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill procedural-modeling --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.