Agent skill · Testing & QA

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏等需求。

pitechen592★ · +23/wk · 2 repos on radarProfile →
claude-codecodexMIT
Install
npx skills add worldwonderer/novel-to-game --skill novel-to-game --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 6
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/novel-to-game/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 555
Language: Markdown

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# NovelToGame 总入口 你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不教授编码模型已经掌握 的工程知识。 开始前读取 [pipeline-contract.md](references/pipeline-contract.md)。 ## 第一步:需求 intake(不可跳过) 用户第一次给出小说时,**先框定产品,再进拆解**。十一个产品维度(唯一权威清单见 [pipeline-contract.md](references/pipeline-contract.md) 交接门表)一旦让下游各阶段各自默认, 做到一半才暴露,返工极贵。按 [intake-method.md](references/intake-method.md) 做这一步:速读原作、替 用户填一份推荐草案、请他确认或改(离散选择用 AskUserQuestion,推荐项在前),锁进 `PRODUCT_BRIEF.md`。仅在 intake-method 列出的全自动条件下才按默认推进,且把每条标为 未确认假设列出。 `PRODUCT_BRIEF.md` 是与 `SOURCE_BIBLE.md` 并列的上游事实,进入"不得下游静默改写"的保护 范围(见 [pipeline-contract.md](references/pipeline-contract.md))。其中必须锁定**目标运行形态**: 平台、生产引擎、实际交付物和验收设备或运行器。网页、PC 客户端、移动 App、小程序、引擎工程 和设备构建都可以成为交付形态,构建阶段按这里的选择执行。当前环境缺少目标工具链时,只能使用 `PRODUCT_BRIEF.md` 已显式批准的替代验证运行时;替代版本只证明它实际覆盖的玩法,不代表目标 平台已经通过。 第 4 维同时锁定画风与 `targetFinish`(`graybox` / `playable-prototype` / `polished-vertical-slice` / `showcase`)、带借鉴维度与权利边界的视觉参照、可否决反例、投入边界 和未达目标处置。该值由 art、build、QA 逐字继承;全自动默认也只能列作未确认假设,不能由下游 把灰盒静默升级成 polished 或 showcase。 等级顺序固定为 `graybox < playable-prototype < polished-vertical-slice < showcase`。只有 graybox 可保留视觉 `NOT_RUN`、visual major 或灰盒资产;从 playable 起必须零 blocker/major、焦点发布 资产晋级且必需视觉证据与独立评审通过。最终始终满足 `publicationTier <= demonstratedTier <= tar

What's inside
Steps it walks through
  1. 第一步:需求 intake(不可跳过)
  2. 模式
  3. 输入路由
  4. 语言与文化
  5. 流程
  6. 不可删除的判断
Ships with 5 files
  • agents/openai.yaml
  • references/intake-benchmark-reference.md
  • references/intake-engine-reference.md
  • references/intake-method.md
  • references/pipeline-contract.md
More from novel-to-game
All skills →
About this skill
What does the novel-to-game skill do?

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏等需求。

How do I install it?

Run `npx skills add worldwonderer/novel-to-game --skill novel-to-game --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From worldwonderer/novel-to-game, a repository with 555 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going