Agent skill · Design & Presentation

game-build

Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for implement the approved game design, build the game prototype, turn this design into a running game. 游戏构建执行。把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,交给当前编码智能体或其他强模型,在选定的目标运行环境中实现可完整游玩的版本,并通过真实运行和证据迭代。用于把批准的游戏方案实现成可运行游戏。

pitechen592★ · +23/wk · 2 repos on radarProfile →
claude-codecodexMIT
Install
npx skills add worldwonderer/novel-to-game --skill game-build --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 7
SKILL.md size: 6 KB
Bundled scripts: none
Path: skills/game-build/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 555
Language: Markdown

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# 游戏构建执行 保护已批准的游戏设计并驱动强模型完成,不用教程限制模型本来就会的实现能力。 读取 [build-brief-contract.md](references/build-brief-contract.md)。必须已有 `GAME_DESIGN.md` 和 `ART_DIRECTION.md`;缺少产品决策时回到设计阶段。 产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。 可玩交付跟随 `PRODUCT_BRIEF.md` 锁定的目标平台、生产引擎与交付运行时:可以是 PC 可执行 文件、引擎工程内可运行关卡、移动设备或模拟器构建、小程序开发者工具构建,也可以是网页。 分辨率与朝向、单局时长、控制方式、包体、分级和离线/联网边界都按目标平台执行。 目标工具链在当前环境可用时,直接用生产引擎构建并在目标运行时验证。工具链不可用时,不得 自动改做网页版本;先读取 `PRODUCT_BRIEF.md` 是否批准了**替代验证运行时**。获批的替代版本要在 `BUILD_BRIEF.md` 分开记录 `targetRuntime` 与 `testedRuntime`,并把无法证明的目标平台输入、性能、 打包与发布项标为 `NOT_RUN`。实现模型可在这些边界内决定架构、文件拆分、渲染和资产管线。 ## 构建说明 只固定:成品目标、核心体验、类型契约中会改变结果的不变量、视觉锚点、原型范围、 非目标和完成证据。框架、架构、文件拆分、渲染技术和资产制作由实现模型根据环境决定。 `BUILD_BRIEF.md` 必须逐字继承 `targetFinish`,索引 `VISUAL_TARGETS.md` 的目标帧与发布门禁资产键, 并声明当前渲染、镜头、动画、FX 和资产管线的能力差距;不能表达目标时,先做一个代表场景 spike, 通过后才向全部签名时刻推广,不由实现阶段重选美术方向。 同时记录当前候选实际发布输入的 `sourceFingerprint`(64 位小写 SHA-256 十六进制串);输入变化即重算,不能用 旧 commit ID 或旧 PASS 证明 dirty / 当前候选。 同时固定首发界面语言和已批准的其他语言。玩家可见文案必须集中、可替换,不把文字 烙进图片;第一版只实现策划明确要求的语言,不擅自扩大本地化范围。 把 `GAME_DESIGN.md` 定的**文案声口与去AI味标准**写进构建说明,要求实现模型照它写所有 玩家可见文本(标题、引导、按钮、提示、事件、对话、结算、结局)。文案是核心体验面, 晦涩、书面、AI 腔的文本第一屏就让玩家出戏——它和玩法、美术一样是完成标准,不是收尾附属。 若 `GAME_DESIGN.md` 未定义声口标准,视为缺产品决策,回设计阶段补齐(最低含

What's inside
Steps it walks through
  1. 构建说明
  2. 完成循环
  3. 输出
Ships with 6 files
  • agents/openai.yaml
  • references/build-brief-contract.md
  • references/generated-3d-creature-pipeline.md
  • references/generative-media-pipeline.md
  • references/production-techniques.md
  • references/tts-production-contract.md
More from novel-to-game
All skills →
About this skill
What does the game-build skill do?

Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for implement the approved game design, build the game prototype, turn this design into a running game. 游戏构建执行。把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,交给当前编码智能体或其他强模型,在选定的目标运行环境中实现可完整游玩的版本,并通过真实运行和证据迭代。用于把批准的游戏方案实现成可运行游戏。

How do I install it?

Run `npx skills add worldwonderer/novel-to-game --skill game-build --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From worldwonderer/novel-to-game, a repository with 555 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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