materials
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
npx skills add arjun988/blender-skills --skill materials --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Materials Production shading with material reuse. PBR-accurate or intentionally stylized. Minimal unique materials. ## When to Use - Look development after UVs - Procedural material creation - Master material library setup - Material variation from shared masters - Engine export material preparation ## Workflow ``` Master Materials → Instance Variations → Object Assignment → Vertex Color/Mask Setup → Validation → Export Prep ``` ## Master Material Library Create reusable masters in `MAT_` prefix: | Master | Base Setup | |--------|------------| | MAT_Metal_Base | Principled: Metallic 1, adjustable Roughness | | MAT_Plastic_Base | Principled: Metallic 0, Specular 0.5 | | MAT_Fabric_Base | Principled + Sheen | | MAT_Glass_Base | Principled: Transmission 1, IOR 1.45 | | MAT_Emissive_Base | Principled: Emission strength variable | | MAT_Organic_Base | Subsurface scattering enabled | Instance variations: duplicate master, adjust parameters only. ## PBR Value Ranges | Material | Metallic | Roughness | Notes | |----------|----------|-----------|-------| | Polished metal | 1.0 | 0.1–0.3 | | | Brushed metal | 1.0 | 0.4–0.6 | Anisotropic if available | | Painted metal | 0.0 | 0.3–0.5 | Base
- When to Use
- Workflow
- Master Material Library
- PBR Value Ranges
- Procedural Material Patterns
- Material Count Budget
- Vertex Color Usage
- Stylized Materials
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the materials skill do?
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
