Agent skill · AI & Agents

materials

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill materials --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/materials/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Materials Production shading with material reuse. PBR-accurate or intentionally stylized. Minimal unique materials. ## When to Use - Look development after UVs - Procedural material creation - Master material library setup - Material variation from shared masters - Engine export material preparation ## Workflow ``` Master Materials → Instance Variations → Object Assignment → Vertex Color/Mask Setup → Validation → Export Prep ``` ## Master Material Library Create reusable masters in `MAT_` prefix: | Master | Base Setup | |--------|------------| | MAT_Metal_Base | Principled: Metallic 1, adjustable Roughness | | MAT_Plastic_Base | Principled: Metallic 0, Specular 0.5 | | MAT_Fabric_Base | Principled + Sheen | | MAT_Glass_Base | Principled: Transmission 1, IOR 1.45 | | MAT_Emissive_Base | Principled: Emission strength variable | | MAT_Organic_Base | Subsurface scattering enabled | Instance variations: duplicate master, adjust parameters only. ## PBR Value Ranges | Material | Metallic | Roughness | Notes | |----------|----------|-----------|-------| | Polished metal | 1.0 | 0.1–0.3 | | | Brushed metal | 1.0 | 0.4–0.6 | Anisotropic if available | | Painted metal | 0.0 | 0.3–0.5 | Base

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Master Material Library
  4. PBR Value Ranges
  5. Procedural Material Patterns
  6. Material Count Budget
  7. Vertex Color Usage
  8. Stylized Materials
  9. MCP Integration
  10. Constraints
  11. MUST DO
  12. MUST NOT DO
  13. Reference Guide
Ships with 2 files
  • references/procedural-patterns.md
  • references/surface-recipes.md
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About this skill
What does the materials skill do?

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going