lowpoly-style
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
npx skills add arjun988/blender-skills --skill lowpoly-style --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Low Poly Style Specialist Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail. ## When to Use - Retro aesthetic games (PS1/PS2 era) - Lethal Company / Mouthwashing style projects - Mobile/low-spec targets - Horror with efficient geometry - Stylized simplicity ## Core Rules 1. **Readable silhouettes** — Shape reads at distance without detail 2. **Minimal polygons** — Every face must earn its place 3. **Large shapes** — Primary forms dominate; micro-detail forbidden 4. **Simple materials** — Flat or lightly textured; 512px default 5. **Limited texture sizes** — 256–512px most assets; 1024 hero only 6. **Strong atmosphere** — Lighting and fog carry visual weight ## Polygon Guidelines | Asset | Triangle Target | |-------|-----------------| | Character | 500–3,000 | | Prop | 50–500 | | Environment module | 100–800 | | Tree | 200–800 | | Vehicle | 2,000–8,000 | See `../references/polycount-budgets.md` — apply 50–90% reduction. ## Modeling Approach - No subdivision surface - No micro-bevels (0 bevel or single segment max) - Flat shading OR auto smooth at 60°+ - Merge coplanar faces where possible - Texture carries detail, not geometry ## PS1 Authenticity (Option
- When to Use
- Core Rules
- Polygon Guidelines
- Modeling Approach
- PS1 Authenticity (Optional)
- PS2 Era
- Material Approach
- Silhouette Test
- Lethal Company Influence
- Mouthwashing Influence
- MCP Integration
- Constraints
- MUST DO
- MUST NOT DO
What does the lowpoly-style skill do?
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill lowpoly-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
