Agent skill · Design & Presentation

lowpoly-style

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill lowpoly-style --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 4 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/lowpoly-style/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Low Poly Style Specialist Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail. ## When to Use - Retro aesthetic games (PS1/PS2 era) - Lethal Company / Mouthwashing style projects - Mobile/low-spec targets - Horror with efficient geometry - Stylized simplicity ## Core Rules 1. **Readable silhouettes** — Shape reads at distance without detail 2. **Minimal polygons** — Every face must earn its place 3. **Large shapes** — Primary forms dominate; micro-detail forbidden 4. **Simple materials** — Flat or lightly textured; 512px default 5. **Limited texture sizes** — 256–512px most assets; 1024 hero only 6. **Strong atmosphere** — Lighting and fog carry visual weight ## Polygon Guidelines | Asset | Triangle Target | |-------|-----------------| | Character | 500–3,000 | | Prop | 50–500 | | Environment module | 100–800 | | Tree | 200–800 | | Vehicle | 2,000–8,000 | See `../references/polycount-budgets.md` — apply 50–90% reduction. ## Modeling Approach - No subdivision surface - No micro-bevels (0 bevel or single segment max) - Flat shading OR auto smooth at 60°+ - Merge coplanar faces where possible - Texture carries detail, not geometry ## PS1 Authenticity (Option

What's inside
Steps it walks through
  1. When to Use
  2. Core Rules
  3. Polygon Guidelines
  4. Modeling Approach
  5. PS1 Authenticity (Optional)
  6. PS2 Era
  7. Material Approach
  8. Silhouette Test
  9. Lethal Company Influence
  10. Mouthwashing Influence
  11. MCP Integration
  12. Constraints
  13. MUST DO
  14. MUST NOT DO
Ships with 1 file
  • references/ps1-aesthetic.md
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About this skill
What does the lowpoly-style skill do?

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill lowpoly-style --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going