Agent skill · AI & Agents

lookdev

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill lookdev --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/lookdev/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Lookdev Material + light + camera loop. Screenshot compare. Stop when it reads. ## When to Use - Finalizing asset shading before export/portfolio - Turntable / grey shader checks - Matching material references - Bridging `materials` and `lighting` intentionally ## Workflow ``` Clay/grey pass → Base materials → Neutral light rig → Beauty light → Screenshot → Gap list → Iterate (≤3–5) → Optional grade → QA ``` ## Standard Rigs | Rig | Use | |-----|-----| | Neutral 3-point | Evaluate materials fairly | | HDRI studio | Product / character | | In-situ scene lights | Final context | Keep a reusable `COL_Lookdev_Lights` + `CAM_Lookdev_*`. ## Checklist - [ ] Values read in grayscale - [ ] Specular roughness believable - [ ] Edges catch light (bevels/normals) - [ ] Emissive under control - [ ] No pure black / pure white traps unless stylized - [ ] Matches reference palette if provided ## Iteration Rule Each pass: change one major variable (material OR light OR camera), then screenshot. ## Constraints ### MUST DO - Grey pass before fancy textures when forms unsure - Capture screenshots each iteration - Hand off to `qa-review` before ship ### MUST NOT DO - Fix modeling problems only with ro

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Standard Rigs
  4. Checklist
  5. Iteration Rule
  6. Constraints
  7. MUST DO
  8. MUST NOT DO
  9. Reference Guide
Ships with 2 files
  • references/lookdev-checklist.md
  • references/lookdev-rig.md
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About this skill
What does the lookdev skill do?

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill lookdev --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going