lod-pipeline
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
npx skills add arjun988/blender-skills --skill lod-pipeline --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# LOD Pipeline Intentional LOD chains. Preserve silhouette. Validate reductions. ## When to Use - Game assets needing LOD0–N - Batch LOD for modular kits - Before Unity/Unreal/Godot export ## Workflow ``` Approve LOD0 → Generate LOD1..N → Fix silhouette breaks → Naming → Screen-size table → Export verify ``` ## Typical Budgets (guide) | LOD | Tris vs LOD0 | Keep | |-----|--------------|------| | LOD0 | 100% | Full detail | | LOD1 | 40–60% | Major forms | | LOD2 | 15–30% | Silhouette | | LOD3 | 5–10% | Blob / impostor candidate | Tune per asset importance and camera. ## Generation Methods 1. **Decimate (planar/collapse)** — fast props 2. **Manual retopo low** — hero characters/vehicles 3. **Delete interiors / small parts** — vehicles, buildings 4. **Bake normals from LOD0 → low** — when detail must move to texture ## Naming ``` SM_Asset_LOD0 SM_Asset_LOD1 SM_Asset_LOD2 ``` Collection: `COL_LODs_[Asset]` ## Validation Checklist - [ ] Silhouette matches at intended distance - [ ] No major holes / inverted normals - [ ] UVs still valid (or rebaked) - [ ] Materials slots consistent across LODs - [ ] Vertex colors/UVs needed by shader preserved - [ ] LOD transitions planned (screen size
- When to Use
- Workflow
- Typical Budgets (guide)
- Generation Methods
- Naming
- Validation Checklist
- Screen Size Starters
- Constraints
- MUST DO
- MUST NOT DO
- Reference Guide
What does the lod-pipeline skill do?
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
How do I install it?
Run `npx skills add arjun988/blender-skills --skill lod-pipeline --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
