Agent skill · AI & Agents

lod-pipeline

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988github.com/arjun988GitHub ↗
claude-codecursorMIT
Install
npx skills add arjun988/blender-skills --skill lod-pipeline --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 2 KB
Bundled scripts: none
Version: 1.0.0
Declared author: https://github.com/arjun988
Path: .claude/skills/lod-pipeline/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 71
Language: TypeScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# LOD Pipeline Intentional LOD chains. Preserve silhouette. Validate reductions. ## When to Use - Game assets needing LOD0–N - Batch LOD for modular kits - Before Unity/Unreal/Godot export ## Workflow ``` Approve LOD0 → Generate LOD1..N → Fix silhouette breaks → Naming → Screen-size table → Export verify ``` ## Typical Budgets (guide) | LOD | Tris vs LOD0 | Keep | |-----|--------------|------| | LOD0 | 100% | Full detail | | LOD1 | 40–60% | Major forms | | LOD2 | 15–30% | Silhouette | | LOD3 | 5–10% | Blob / impostor candidate | Tune per asset importance and camera. ## Generation Methods 1. **Decimate (planar/collapse)** — fast props 2. **Manual retopo low** — hero characters/vehicles 3. **Delete interiors / small parts** — vehicles, buildings 4. **Bake normals from LOD0 → low** — when detail must move to texture ## Naming ``` SM_Asset_LOD0 SM_Asset_LOD1 SM_Asset_LOD2 ``` Collection: `COL_LODs_[Asset]` ## Validation Checklist - [ ] Silhouette matches at intended distance - [ ] No major holes / inverted normals - [ ] UVs still valid (or rebaked) - [ ] Materials slots consistent across LODs - [ ] Vertex colors/UVs needed by shader preserved - [ ] LOD transitions planned (screen size

What's inside
Steps it walks through
  1. When to Use
  2. Workflow
  3. Typical Budgets (guide)
  4. Generation Methods
  5. Naming
  6. Validation Checklist
  7. Screen Size Starters
  8. Constraints
  9. MUST DO
  10. MUST NOT DO
  11. Reference Guide
Ships with 2 files
  • references/lod-budgets.md
  • references/lod-validation.md
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About this skill
What does the lod-pipeline skill do?

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

How do I install it?

Run `npx skills add arjun988/blender-skills --skill lod-pipeline --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From arjun988/blender-skills, a repository with 71 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going